200,024 Commits over 4,140 Days - 2.01cph!
tweaked alpha on swamp_court_plants_2.psd
Delete old eac0.bin when generating hashes
Force LOD grid init when accessed for the first time
Reverted some mesh import scales (don't change stuff like that globally in non-wiping updates - adjust individual prefabs instead, cc Petur)
Tweaked player LODs so they don't dissapear so soon with low lodbias
WIP smoke rocket (disabled)
Added ST shaders to always-include list (fixes trees on OSX)
proper supply signal icon
-Added an IResourceView interface we could eventually use for plant-life having its view controlled by the resource
-Merged in ptrefall's A Murder of Enums
Show startup errors in bootstrap
BeforeEditor layout updates, better categorisation of assets for each view
Fixing cursor not working on startup
Use windows bundles on osx/linux test
Fixed stone barricade cost
BeforeEditor now has a static instance property
New error report url
Icons
Optimized procedural material setup
Added edit mode support to material setup
Converted procedural rocks on Hapis Island to the LOD grid
Applied the reverted rock scales on the mesh import settings to the procedural Hapis Island rock prefabs instead
Fixed re-orderable list onAddDropdownCallback not deleting stuff on the asset properly
Added profiler sample to inner LOD grid loop
created high poly tree trunks and tree root models, creating low poly
Fix disappearing horse footstep sound def references
Crystals use LOD2 instead of LOD0 for cols.
Asset bundle/Shader load order
Trying to escape shader compile hell
some texture res changes
water drums model/lods/texture
quarry models/lods/collisions
bunch of small generic textures
+ prefab for the mining quarry
Tweaked generic rock materials
Tweaked biome rock material blending
Linked Hapis Island camera to the prefab
Switched to SMAA
fixed the ak47 not using the right holdtype.
Renaming some Actions
Added ConditionMeasurements enum class (switching on front end condition editor)
General improvements
phrases + fix 556 ammo name
All SOv3 data types can now be created, editing, copied and deleted in the BeforeEditor window.