225,835 Commits over 3,714 Days - 2.53cph!

bot
10 Years Ago
Linux Build 149
10 Years Ago
LUT for the northern tundra.
bot
10 Years Ago
Windows Build 75
10 Years Ago
Definitely fixed Entity:EnableMatrix and Entity:SetModelScale Added Entity:SetLegacyTransform(bool) to restore the old behaviour for reluctant scripters
10 Years Ago
improved the deer idle/walk animation; Added an attack animation and flinch anim
bot
10 Years Ago
VPK Build 62
bot
10 Years Ago
LinuxDS Build 30
10 Years Ago
Obligatory content changes: * Perfected SG552 reload animation sounds * Fixed Deagle muzzle flash * Restored and Added missing Deagle source file * Added source files for w_pistol * Updated icon for c1a1c Recompiled models will be committed after hotfix is released
bot
10 Years Ago
Windows Build 74
10 Years Ago
Update steam.inf
10 Years Ago
Fixed not being able to place walls on the edge of foundations
10 Years Ago
Sync with GitHub for 10/07/2014 + Added flag silk icons
10 Years Ago
Tiny wolf fur tweak, mushroom prefabs, fixed cliff shader detail textures.
bot
10 Years Ago
LinuxDS Build 28
10 Years Ago
Fixed serverside compile errorz
10 Years Ago
Don't pool an empty string Cleaned up how bone names get string pooled Added player.ChatMessage( str ) Failed building block placements will return an error in chat (temp debug)
10 Years Ago
Minor tweaks & fixes
10 Years Ago
Fixed players turning into trees (string pool fixes)
10 Years Ago
Made the context map decision get influenced by pushing forces adjacent to the primary direction
bot
10 Years Ago
Linux Build 146
bot
10 Years Ago
OSX Build 89
bot
10 Years Ago
Windows Build 73
10 Years Ago
Reverted model scaling to its old broken behaviour... for now
10 Years Ago
Mo things.
10 Years Ago
Cave asset updates. Waterfall shader. Added VPaint plugin back in. + Holy giant merge batman.
bot
10 Years Ago
Linux Build 145
bot
10 Years Ago
OSX Build 88
bot
10 Years Ago
Windows Build 72
10 Years Ago
Fixed tabs in RichText selection Removed _restart from blocked concommand list Fixed minor issue in entity parenting
10 Years Ago
Missing mushrooms, some grass stuff.
10 Years Ago
Killing sneaky zombie files.
10 Years Ago
Massive nature file restructuring and cleaning. Some new minor nature props.
10 Years Ago
made some improvements to some of the deer animations ( run / scream / startled )
10 Years Ago
Walls now can't be half hanging off foundations Cleaned up placement guide code Added jitter to invalid building blocks, to try to find suitable place
10 Years Ago
updated skinning on source file
10 Years Ago
Added colliders debug command
10 Years Ago
skinning updates to player mesh parts
10 Years Ago
Sleep rock colliders too
10 Years Ago
Fixed multiple viewmodels on death
10 Years Ago
Fixed disconnecting from a server landing you in a crazy limbo fally world Fixed Disconnect still showing in main menu after disconnection Fixed not being able to reconnect after disconnecting once
10 Years Ago
Updated AI test scene
10 Years Ago
Minor tweaks & fixes
10 Years Ago
Improved AI decision quality and performance of decision making Improved obstacle avoidance Updated AI test scene with more complex obstacles
10 Years Ago
Fixed cylinder obstacle closest point calculation Y value
10 Years Ago
Removed some calculations that aren't required from the waypoint following script
10 Years Ago
Made decision direction interpolation smoother
10 Years Ago
Removed more debug spam
10 Years Ago
Refactoring
10 Years Ago
Further AI thread safety preparations Made AI child object / collider / rigidbody handling more robust
10 Years Ago
Removed debug output