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17,438 Commits over 1,338 Days - 0.54cph!

Yesterday
Embed the framework ref dlls instead of having them loose in bin/ref/ Move compiler tests to Sandbox.Compiling.Test
Yesterday
GameTransform.FixedUpdateInterpolation (bool) (def: true)
2 Days Ago
Restore old Rigidbody code, remove RigidbodyInterpolation enum etc. Remove warnings that CharacterController needs to be used in Update (not now)
2 Days Ago
Holy... have I done it?
2 Days Ago
Map instance uses vmap resource type for map name to be able to select map with asset browser
2 Days Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
2 Days Ago
Add cylinder colliders to wheel01 breakpieces, was causing assert on compile in debug
2 Days Ago
CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
2 Days Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
2 Days Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
2 Days Ago
Fixed controller gamepad actions not working in FixedUpdate Always serialize InputAction.GamepadCode - this might not be the best course of action, but it resolves the problem where you can't bind an input action to GamepadCode.A (0)
2 Days Ago
Update DepthOfField.cs FocalDistance approaching zero was causing a numeric issue and assert. Merge pull request #1576 from Facepunch/DOF-fix Update DepthOfField.cs
2 Days Ago
Update DepthOfField.cs FocalDistance approaching zero was causing a numeric issue and assert.
2 Days Ago
Make editor startup with missing components more unlikely (but not totally fixed)
2 Days Ago
Update template .gitignore to capture exclusion directories for Libraries
2 Days Ago
Restore functionality to Input.ReleaseAction (sbox-issues/issues/5500)
2 Days Ago
Get rid of ICSharpCompiler, tools can use the Compiler and Microsoft.CodeAnalysis directly
2 Days Ago
Fixed GameDebug button being cut off awkwardly (resolves sbox-issues/issues/5490)
2 Days Ago
Restore play mode toggle shortcut while focusing the game viewport
2 Days Ago
Filesystem Cleanup
2 Days Ago
Cleaning compiler
3 Days Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
3 Days Ago
ActionGraph: don't qualify type names by assembly name Fixes Facepunch/sbox-issues#5473
3 Days Ago
Revert to NativeRenderingEngine hack, still need to deal with edge cases, I'm debugging it better
3 Days Ago
Handle RootNamespace option in SimpleComponentTemplate
3 Days Ago
Expand and expose SystemInfo * add cpu and ram info to Hardware, expose to api * Rename Hardware -> SystemInfo, add ProcessorCount Wrapped method resume will get async keyword when wrapped method has it Fix tests Silently term any new children created from children's OnDestroy when clearing scene. Fixes Facepunch/sbox-issues#4855 Rigidbody interpolation mode (def: Interpolate)
3 Days Ago
ImpureAttribute to compliment PureAttribute Facepunch/sbox-issues#5499
3 Days Ago
Queued msgs test
3 Days Ago
Silently term any new children created from children's OnDestroy when clearing scene. Fixes Facepunch/sbox-issues#4855
3 Days Ago
Fix tests
3 Days Ago
Wrapped method resume will get async keyword when wrapped method has it
3 Days Ago
Expand and expose SystemInfo * add cpu and ram info to Hardware, expose to api * Rename Hardware -> SystemInfo, add ProcessorCount Merge branch 'master' into networked-model-physics
3 Days Ago
Initial experiment with networked Model Physics
3 Days Ago
Expand and expose SystemInfo * add cpu and ram info to Hardware, expose to api * Rename Hardware -> SystemInfo, add ProcessorCount
3 Days Ago
Test branch for only interpolating transforms set in Fixed Update for Rigidbody, with backwards compatibility for Character Controller - but output warning when using CharacterController.Move within a Fixed Update context that it should be called within OnUpdate instead. This is all separate to networked transform interpolation which remains untouched.
3 Days Ago
Test branch for only interpolating transforms set in Fixed Update for Rigidbody, with backwards compatibility for Character Controller - but output warning when using CharacterController.Move within a Fixed Update context that it should be called within OnUpdate instead. This is all separate to networked transform interpolation which remains untouched.
3 Days Ago
Use Present() which also has logic to handle swapchain size changes for widgets than HandlePendingSwapChainResize()
4 Days Ago
Fix shitty hack on RenderScene()
4 Days Ago
Fix scene mesh export not remapping face indices
4 Days Ago
Remove AddGameWithPackageBase test - this is no longer supported Fix hotload fast path not using fast hotload
4 Days Ago
CollisionRules cleanup to make it queryable in C# Add WithCollisionRules method to SceneTrace, PhysicsTraceBuilder CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
4 Days Ago
Fix unit tests not finding system assembly refs
4 Days Ago
Add Sandbox.Filesystem and Sandbox.Compiling
4 Days Ago
Mark citizen IK bones as hidden so gameobjects aren't created for them
4 Days Ago
Bone gizmos https://files.facepunch.com/layla/1b1211b1/sbox-dev_JyFl9Jtw4A.mp4
6 Days Ago
Change GetShadowDownsampleLevel to calculate based on the percentage of how much the light is visible on the screen rather than distance heuristics, also adjust CalculateSpotResolution and increase base value Invalidate light cache when a light moves
6 Days Ago
Clean up, move everything into OpenXR class
6 Days Ago
Workout bones and attachments on first set model
6 Days Ago
Sidebar menu and links are now components
6 Days Ago
Some DOF shader optims - Work in progress Some DOF optimisations including eliminating trig from pixel loop. This is Work in Progress, could do more optims here.