17,449 Commits over 1,338 Days - 0.54cph!
Add GameObjectFlags.ProceduralBone
Serialize GameObjectFlags, but selectively read them
SkinnedModelRenderer sets bones directly, reads back procedural bones
Make procedural bones a different color. allow toggling in inspector
Download bones on main thread
Try to avoid TransformChanged() getting called for each bone on animation
When setting bind pose, also reset the animhelper
Add SkinnedModelRenderer,ClearParameters
Fix one frame without procedurals
Obtain system ID, create session
Instance properties, destroy instance on shutdown, spin up debug messenger thru XR_EXT_debug_utils
Remove AmbientLightSH from lightbinner, Directional Light doesn't control ambient color anymore, this is a visually breaking change, I'll see to put a better replacement to existing things
Set skybox as global cubemap
Be able to sample cubemaps from any resolution, use diffuse cubemap as diffuse indirect illumination if no GI in scene
PageHero component, settings page design
EnumControlWidget: Use Title instead of Name in PaintControl
Move pixel.raytrace.ssr.hlsl to ScreenSpaceTrace and make it a class, move crap from it to be all shared
More adjustments for screenspace shadowing, fix valid hit test always returning true
Fixes to restore some old and intended behavior, additional documentation
game-tile component css
page header styles, social bar, game tile
use textentry for chat
party group & side nav tweaks
README: Link to docs, remove old docs, unrequired prerequisite
Add GameTransform.DisableProxy(), to disable the proxy in a scope.
Create TransformProxyComponent, which allows components to override the transform of a GameObject in a non destructive way.
Fix NRE in Component.Scene, Component.Transform
header, game list and sidebar changes
Fixed blendable shader error (restore ComputeBlendWeight method), push new compiled shader
Add Rotation.FromToRotation (fixes sbox-issues/issues/5243)
This shiz is confusing - try this
Genre component and game-list component
columns, column grid system
Attempt to make gradients match their web counterparts a little more
This isn't perfect and we should really investigate the root cause
for this: sbox-issues/issues/5477
Stub out everything VR-related, remove calls to SteamVR functions
Initial bindings, init API, fetch & spew extensions
Renamed "Normal" SceneCameraDebugMode to "Lit", expose Roughness vis mode
button component
page header, home page tweaks
start bringing the new UI elements into new branch
vtf project unused
TerrainMaterial resource: custom compiler that generates 2 packed vtex_c from input images
Add more game tests
Revert "Delete GameManager (has been replaced by Game for ages now)"
This reverts commit 2f830e304e4c35781aacfe7577fb52ef02a84a7f.
Add more game tests
Add noblockaudio, player to default tag selection
Shadergraph: Named branch nodes are attributes
Fix loading old polygon mesh when texture origin wasn't per face
Fix face texture origin not loading
Add group headers to face inspector https://files.facepunch.com/layla/1b0411b1/sbox-dev_Ve40zCM84l.mp4
Rework planar mapping so each face has their own texture transform
Add face align (grid, face, view)
Add face uv shift (based on grid spacing)
Remove ModelRenderer.OnPreRender, use Transform.OnTransformChanged
BufferedHashSet: Add removes from removals queue & Remove removes from additions queue
Libraries can access base addon
Expression graphs can have signals
Means they can use variables, and control flow like conditions and loops
Update first_person_arms_adjustments.vsubgrph
Rename Hardware -> SystemInfo, add ProcessorCount
VTEX_InitCreationDescFromHeader: check for nullptr
Can specify mixer, mixers process their child mixers
Save mixerhandle using Name and Guid, so we can fallback if one changes
Mixers can turn off specializing, distance attenuation, occlusion, air absorption
Can change default mixer
Centre windows to screen/editor by default
* Shift StartCentered property and logic out of Widget and into Window/BaseWindow, plus special cases fixes for splash and launcher
* Prevent main editor window from attempting to centre on itself
* code cleanup, improve comments
* Rename SetPositionCentered -> Center
Validate shader descriptor bindings, refuse to load invalid shaders that will crash (shaders compiled with compiler bugs that were fixed)
Add brite, water, concrete dsps
outside dsps
More dsps
Rename SetPositionCentered -> Center
New Clothing! - Winter Coat
LODs coming up next for this + any skinning adjustments.
Bindless Lightcookies (#1556)
https://files.facepunch.com/sampavlovic/1b0211b1/lightcookies.png
Stub for shadow class, enumize lightflags