reposboxcancel

17,432 Commits over 1,338 Days - 0.54cph!

6 Days Ago
Poll for all events (defined in https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html#_xrpollevent) ApplicationRunning default Clean up
6 Days Ago
Bend over backwards to give OpenXR the exact vulkan instance it wants Remove hack & fetch instance extensions properly VRSystem has state, logical split for instance/session Basic event loop polling Handle session events, begin/end session Log unhandled events
6 Days Ago
Can query collision rules through PhysicsWorld SceneTrace.WithCollisionRules( string tag, bool trigger ) Added CharacterController.UseCollisionRules bool
6 Days Ago
Read bone positions to GameObjects on first frame animate
6 Days Ago
winter coat and trapper hat LODs
6 Days Ago
vtf project unused Save Scene default path is assets path
6 Days Ago
HtmlEncode code-generated descriptions (so it can convert &amp, etc..)
6 Days Ago
Backport new SceneSystemWellKnownTextureObjectID_t textures Backport LightProbe from main, remove debug stuff (we handle it our own debug vis )
6 Days Ago
Add ability to drag and drop decal materials into the scene (https://files.facepunch.com/devultj/1b1011b1/sbox-dev_3sOvpxNACW.mp4)
6 Days Ago
Add ability to grab underlying shader name from Material Whitelist System.Private.CoreLib/System.Type.GetTypeCode( System.Type ) TypeCode is already whitelisted, so no need to do that too here.
6 Days Ago
6 Days Ago
Update DepthOfField.cs FocalDistance approaching zero was causing a numeric issue and assert.
6 Days Ago
Don't serialize ResourceVersion to GameResources (resolves sbox-issues/issues/5440)
6 Days Ago
Move Recent Scenes into its own section between Save All and Quit
6 Days Ago
Add Recent Scenes to File Menu (https://files.facepunch.com/devultj/1b1011b1/yyrxhZZSIa.png)
6 Days Ago
Recompile decal shader, lighting was fucked (https://files.facepunch.com/devultj/1b1011b1/mhPZ645aj0.jpg)
6 Days Ago
Shadergraph: Add world space to tangent space to TransformNormal node
6 Days Ago
Add Mesh.UvDensity, needs to be calculated for texture streaming Calculate uv density for scene meshes
6 Days Ago
Shadergraph: Add tint color to render options https://files.facepunch.com/layla/1b1011b1/sbox-dev_ELn53pVfKS.png
6 Days Ago
Shadergraph: Add Tint node to grab the tint of the sceneobject
6 Days Ago
audio, spacing and styling tweaks
6 Days Ago
sidebar styling, shrunk a few fonts & spacings
6 Days Ago
Add game jam view, use Page component
6 Days Ago
Page Header, Button styles and Game Category buttons
6 Days Ago
add support for multiple scene views, orthographic scene views, and configurable grid axis add keybind to cycle camera plane around selection refactor bits into SceneEditorViewport, re/store gizmo settings alongside viewport cookie
6 Days Ago
Page Header restyling game category styling
7 Days Ago
Create Vulkan graphics binding for OpenXR, pass to session Declare OpenXR graphics requirements for render devices Temp - environment variables for openxr validation layers Properly init XrGraphicsRequirementsVulkanKHR Fetch required extensions
7 Days Ago
Page component can power a page
7 Days Ago
Changed play button bind back to F5
7 Days Ago
Page component with header and hero nested
7 Days Ago
Rate limit leaderboard queries
7 Days Ago
Start cleaning up menu bar
7 Days Ago
OpenXR handle management tweaks (need to work on this a bit) Treat handles as pointers
8 Days Ago
Add GameObjectFlags.ProceduralBone Serialize GameObjectFlags, but selectively read them SkinnedModelRenderer sets bones directly, reads back procedural bones Make procedural bones a different color. allow toggling in inspector Download bones on main thread Try to avoid TransformChanged() getting called for each bone on animation When setting bind pose, also reset the animhelper Add SkinnedModelRenderer,ClearParameters Fix one frame without procedurals
8 Days Ago
Obtain system ID, create session Instance properties, destroy instance on shutdown, spin up debug messenger thru XR_EXT_debug_utils
8 Days Ago
Remove AmbientLightSH from lightbinner, Directional Light doesn't control ambient color anymore, this is a visually breaking change, I'll see to put a better replacement to existing things Set skybox as global cubemap Be able to sample cubemaps from any resolution, use diffuse cubemap as diffuse indirect illumination if no GI in scene
8 Days Ago
PageHero component, settings page design
8 Days Ago
EnumControlWidget: Use Title instead of Name in PaintControl
8 Days Ago
Move pixel.raytrace.ssr.hlsl to ScreenSpaceTrace and make it a class, move crap from it to be all shared More adjustments for screenspace shadowing, fix valid hit test always returning true
8 Days Ago
Fixes to restore some old and intended behavior, additional documentation
8 Days Ago
game-tile component css page header styles, social bar, game tile use textentry for chat party group & side nav tweaks
8 Days Ago
README: Link to docs, remove old docs, unrequired prerequisite
8 Days Ago
Add GameTransform.DisableProxy(), to disable the proxy in a scope. Create TransformProxyComponent, which allows components to override the transform of a GameObject in a non destructive way. Fix NRE in Component.Scene, Component.Transform
8 Days Ago
header, game list and sidebar changes
8 Days Ago
Fixed blendable shader error (restore ComputeBlendWeight method), push new compiled shader
8 Days Ago
Add Rotation.FromToRotation (fixes sbox-issues/issues/5243)
8 Days Ago
This shiz is confusing - try this
9 Days Ago
Instance creation
9 Days Ago
Genre component and game-list component columns, column grid system
9 Days Ago
Attempt to make gradients match their web counterparts a little more This isn't perfect and we should really investigate the root cause for this: sbox-issues/issues/5477