140,459 Commits over 4,352 Days - 1.34cph!

8 Years Ago
[D11] [UI] added pined recipe, stance indicator, inventory space indicator. updated task list to fit mockup
8 Years Ago
[D11][UI] Blueprints in crafting screen full navagartble, ordered and scrollable. Manifest updated for UI prefabs Canvas scale between ingame UIs now the same
8 Years Ago
[D11] [UI] New Frontend flow, must use D11_FRONTEND define
8 Years Ago
[D11] [UI] Removed a redundant button callback
8 Years Ago
[D11] [UI] Disabled 3D backdrop including when skip to title is disabled (3D backdrop is heavy WIP - only used for testing currently)
8 Years Ago
[D11][UI] Disabled original crafting and inventory transitions to allow new transitions to play
8 Years Ago
Player movement supports parenting Network lerp supports parenting
8 Years Ago
Added parenting trigger Added hovering test platform entity
8 Years Ago
[D11] Fix CI XboxOne
8 Years Ago
Merge from main
8 Years Ago
[D11] Fix someones typo
8 Years Ago
wip
8 Years Ago
skin approval
8 Years Ago
fixed player model speed being wrong when parented
8 Years Ago
merge from main
8 Years Ago
merge from main
8 Years Ago
merge from entity_parenting
8 Years Ago
cargo ship movement volume
8 Years Ago
cargotest map
8 Years Ago
metal shopfront exploit fix
8 Years Ago
Garage door easier to open/close when placed near ladder hatch
8 Years Ago
More work in progress on AI.
8 Years Ago
Merged from main
8 Years Ago
[D11] Fix for build Property comment build error
8 Years Ago
[D11] Fixes for translate errors when using SERVER define
8 Years Ago
[D11] Merge CL.28377 to disable read/write on some textures.
8 Years Ago
Added rotation to test platform entity Fixed player controls being wrong when parent rotates
8 Years Ago
[D11][Jenkins] Isolate XboxOne
8 Years Ago
[D11][Jenkins] Fix for compile on XboxOne
8 Years Ago
[D11] [UI] Fixed transitions for In-game UI. Carousels/PagedUI parents can now set their own transition speed between pages.
8 Years Ago
[D11] Utility script to do asset modifications and various stat gathering
8 Years Ago
[D11][Jenkins] Enable other platforms
8 Years Ago
[D11] Do Translation.Init much earlier to avoid stalling the async warmup bundle preloading.
8 Years Ago
AI work in progress.
8 Years Ago
[D11][Jenkins] Sort out the folders. Also try and compile via one method to speed up
8 Years Ago
[D11] Doh Spelling
8 Years Ago
[D11] Fixes and improvements to the Inventory screen and new HUD screen
8 Years Ago
[D11] [UI] Fixed new condition bars not updating correctly. Adjusted colour values of item slot background on belt bar and changed condition bars to have an alpha of 0 by default. Processed Merge in ItemIcon.cs.
8 Years Ago
merge from entity_parenting
8 Years Ago
[D11] Meta files for PS4 Textures
8 Years Ago
[D11] [UI] Fixed condition bar not being hidden when item in slot becomes null or breaks.
8 Years Ago
Potato plant meshes/growth stages/ textures and prefabs
8 Years Ago
[D11] Inventory icons reset and fix for UIInventory define
8 Years Ago
Test platform entity aligns to terrain normal Player controller inherits Y axis movement from parent
8 Years Ago
editor hack for movement
8 Years Ago
merge from entity_parenting
8 Years Ago
Fixed cargo_ship_hull, cargoship_turbine and cargo_ship_fin colliders
8 Years Ago
Don't kill player with parent, unparent and drop into the world instead
8 Years Ago
viewmodel bob calculation works with parenting player model animations work with parenting
8 Years Ago
fixed player models being offset wrongly on parented entities