199,995 Commits over 4,140 Days - 2.01cph!
Various SettlementInfoWidget, including a deposit tween tester.
Set first body mesh in UnitView as Skin (fixes bad hover menu placement in tribe create)
Bug fixes. Cleaning up properly when moving back to the main menu.
Fixed haslocalnetworkuser assignment check. Cops 'n' robbers disconnection method update.
Tribe create sliders show correct values.
Better random assigning of values.
Switch everything to new ID format, default squads no longer use IDs as their names
Remove hardcoded asset IDs, add an editor script to update unit IDs in default squads
derp, camera enabled on ingameUI
Fixed buildings that can't decay entering decaying state (was causing the decay bar to show when it shouldn't)
Fixed BuildingView.Show calling base.Hide
Create slots for blank sponsorship deals, show blank appearance.
Added clicked action callback to sponsorship slot panels.
Deleted old UIChooseSponsor
[D11] [UI] changed the 'workbench require' text to textmeshpro which should solve a layout issue in the crafting screen
Add some (currently unused) steam inventory api stuff
Merged building widget to settlement inspector tab
Building editor NRE
changed background on character select
UI now exists in its own scene for easier access.
More nav stuff, hud pretty much working as it should.
[D11][UI] Clear navigation bar when closing the crafting menu
UISponsors uses UICacheList, crates slot instances
tweaked sports arenas so line markings match up better with glow line. added effects and WIP collision mesh so they play an effect now when clicked (this will change to event trigger)
Removed unused method from BaseEntity (accidentally added in 29904)
Particle effects that are spawned via the effect library switch their simulation space according to their parent
Configured HUD input events.
[D11][UI] Top bar carousel and navigation changed to prefab and set up in scene to prefab
Navigation bar improvements
Code of conduct compile fix
added signing bonus stuff to Sponsorship, SponsorshipValueParams + serialization.
generat signing bonus at sponsorship creation.
merge from main before scene/ui work
last update before I give up on highlighter fixes
create test data with new save.
add/accept offer functions.
Can now get to the game...
human clothing shader and material update
before highlight shader update
altar wip
added CareerSponsorships to Career, holding active and offered sponsorships.
serialization of sponsorship data to career saves.
more sponsorship protobufs.
removed more old sponsorship code.