200,682 Commits over 4,171 Days - 2.00cph!

7 Years Ago
Fixed effects editor not loading
7 Years Ago
Fixed bald people
7 Years Ago
Play unit hover anims on board drop/impact
7 Years Ago
Inspector & building widget activation rules, callbacks and clenanup Removed DropHeldItems action (functionality in DropItems)
7 Years Ago
Widget stuffs
7 Years Ago
Senses destroyed ent log/skip
7 Years Ago
Invoke registration changed event when cancelling all registrations for a unit. KNF logging in SensesSystem. Building debug now shows active builders.
7 Years Ago
Added game option to set unit healthbars always visible
7 Years Ago
Added DropItem blackboard entities mode Added Unneeded Items fact provider Secondary slot item management AI uses facts to drop items we dont need during combat Fixed AIDesigner sidebar layout issues
7 Years Ago
Added BaseInput.ModelHovered event, which checks the unit colliders instead of tiles. Unit hover anims now triggered on model hover. Added game option to toggle unit hover anims.
7 Years Ago
Form generator should now create actual prefab instances (must be used with the prefab open in prefab mode)
7 Years Ago
Mouse hover unit anim improvements
7 Years Ago
BEF-594 People can continue dispensing if their tool breaks while doing it
7 Years Ago
Unit view importer fuckery
7 Years Ago
[D11] Fixed a bunch of missing D11_CONSOLE_PORT defines
7 Years Ago
[UI] [D11] Updated the map with gamepad navigation and added a virtual cursor
7 Years Ago
anim update
7 Years Ago
Unit react animations, updated animators
7 Years Ago
[D11] frontend/bootstrap integration WIP. Couple of small fixes.
7 Years Ago
[D11] [UI] fix for build error in last commit
7 Years Ago
[D11] Updated the keypad lock UI to the console version updated the quick chat to be behind a D11 Console Port define to stop an error if it's taken out
7 Years Ago
Added right click option to tool material and model selectors to be able to copy the model and material paths. Added icons to most right click menus in the spawnmenu
7 Years Ago
[D11][AUDIO] Removal of unused audio assets.
7 Years Ago
Clone portrait fixes Wearable pool init safety
7 Years Ago
Added net message names to the "A net message is already started" message Fix some addon entities not being targetable by the properties system Removed leftover debug output from Remove property
7 Years Ago
Ignore building requirement sources that need to be player command flagged
7 Years Ago
Attempt at fixing standalone build impostor issue
7 Years Ago
art
7 Years Ago
art
7 Years Ago
[D11][AUDIO] Next round of audio fixes.
7 Years Ago
[D11] Added missing AssetBundle tags to a few scenes
7 Years Ago
Fixes
7 Years Ago
Unit view setup/init cleanup, ragdoll logging
7 Years Ago
Finding item for crafting filters by none player command
7 Years Ago
[D11] Re-enabled opening Map screen - set to holding "Up" on dpad
7 Years Ago
Fixed crafting being impossible after an active crafter dies
7 Years Ago
Added UnitComponent.OnDeath method Clear Unit.Ownership ownables on death (BEF-613: If your current crafter dies while using the station it's impossible for a new crafter to use the station) Rebuilt all building prefabs to verify that the importer is not causing issues with placement (it isnt) UnitSoundTypeDefinition now included in enum generator Debug prefix fix
7 Years Ago
7 Years Ago
Fixed gang member dependency order
7 Years Ago
[D11] [UI] Removed debug exception from try/catch in PieMenuInfo.
7 Years Ago
[D11] Find/Join server now shows the server name
7 Years Ago
LOD generation for wearable world view prefabs Fixed some issues with the building editor
7 Years Ago
[D11] Enabling new frontend/UI defines in Build.cs
7 Years Ago
added wearable importer LOD support
7 Years Ago
Blur toggler on fast forward button
7 Years Ago
[D11] Updating missing reference
7 Years Ago
[D11] [UI] re-added blur behind chat wheel and belt bar icons
7 Years Ago
[D11] Adding missing prefab from last update
7 Years Ago
[D11] [UI] Tweaked quick craft radial menu texture slightly to make ingredients band less opaque.
7 Years Ago
[D11] New in-game Options/Pause menu, with new button types