200,682 Commits over 4,171 Days - 2.00cph!

7 Years Ago
AssetMenu uses FormatAssetName instead of display name (some of our assets have the same display name and weren't getting their own menu item). EntityConsumeValue can now prioritise certain interactions.
7 Years Ago
[D11] [UI] Updated Quick Craft radial menu textures and implementation to now correctly display the queue information. Temporarily disabled craft multiple logic until the limit can be increased.
7 Years Ago
User allies cache the ally list. Simplified player label updates and removed the need for the complicated event checking.
7 Years Ago
Reverted ToX AsX crap
7 Years Ago
moew
7 Years Ago
Fix criminal script on NPCs
7 Years Ago
[D11] frontend/bootstrap integration WIP. Missing bit of bootstrap.
7 Years Ago
Deleted a few more unused things
7 Years Ago
merge from main. more.
7 Years Ago
[D11] Get online id method added to the platform services interface, replaces the hard-coded unique id stuff on XBone if available. Made the XBox services available (for development) in the Editor to make it easier to work on.
7 Years Ago
Interaction Plan lists can now be sorted by time to dispense. This should fix people sometimes taking all when they should just take one. Deleted a bunch of old assets and scripts.
7 Years Ago
[D11] Platform services interface, with XBox One user services official plugin integrated.
7 Years Ago
Fix for loading items list from bundles in editor
7 Years Ago
Added menu option to build the active config
7 Years Ago
Renamed AssetIterator to GetAssetImporters
7 Years Ago
Allow server.levelurl to be set to the empty string on the command line to override the default download location
7 Years Ago
Fixed UserStats not serializing
7 Years Ago
Updated scoreboard to use the new ReadyPlayerSelections synced to the client. Team selections aren't working though
7 Years Ago
Making PCUserAllies into an optional component script that only Whacky Races uses at the moment. Added ally checking methods to WiseguysUser, and a new IAllyComponent interface, so any IPlayerComponent can implement a custom ally system for a particular game mode.
7 Years Ago
compile fix 2
7 Years Ago
compile fix
7 Years Ago
SFX pitch shift, re-enabled unit audio in higher game speeds
7 Years Ago
Icons
7 Years Ago
tweak post process and offset avatar position to reduce flickering
7 Years Ago
Fixed crafting UI elements not being clickable
7 Years Ago
UI sleep fx improvements
7 Years Ago
testing
7 Years Ago
Various UI
7 Years Ago
sam work
7 Years Ago
Removed duplicate head from gui game scene
7 Years Ago
Build button behaves & animates properly.
7 Years Ago
Fixed BEF-606: Clicking an order on the command bar, and then clicking it again to clear it, makes it impossible to select a building until you rightclick.
7 Years Ago
▄▌▋▍▊▉▊█▉ ▋▍▊█▌▊█▋
7 Years Ago
Fixed CraftingStationTab not assigning TargetCraftingStation
7 Years Ago
Add bill_b_test_map to the build settings at its new location
7 Years Ago
Added a param to NetworkUser to mark if it's initial creation or just a reconnect. Only calling creation stuff when it's actually first created.
7 Years Ago
Changed transform order in Leader's Hut
7 Years Ago
HAB NRE
7 Years Ago
Proper impostor fix for Metal
7 Years Ago
compile fix
7 Years Ago
merge from sam site
7 Years Ago
hab inflation
7 Years Ago
merge from main
7 Years Ago
merge from building inspector
7 Years Ago
Entity.AsX cast cache fields now methods with ToX() naming Building inspector tab basics,
7 Years Ago
Fixed settlement level up notification staying hidden if you cancel building placement
7 Years Ago
Remove remaining PersistentPerson references
7 Years Ago
7 Years Ago
Added FP ObjectPool and GameObjectPool
7 Years Ago
force update