201,566 Commits over 4,171 Days - 2.01cph!

7 Years Ago
[D11] [UI] Pie menu now utilises tweened animations when changing selections. Adjusted size of pie menu graphics to more closely match the mock-up. Changed how certain elements in the pie menu work to fix some visual disparities. Adjusted animations. Added WIP "Building Context" HUD component.
7 Years Ago
Hapis military tunnel tweaks No longer able build directly in front of Hapis caves
7 Years Ago
Add an option for render scale (I think the sharpen post fx doesn't like this)
7 Years Ago
Get NPCs working + testmap_smaller minor edit
7 Years Ago
More
7 Years Ago
Fixed init order issues with NetworkUser/WiseGuysUser and INetworkUserComponents
7 Years Ago
Cleaned up all errors in the merge. A lot of casting NetworkUser to WiseguysUser that makes things a bit messy - would be nice if we can get rid of WiseguysUser entirely in the IPlayer refactor. Even if not, we can clean it up a bit more.
7 Years Ago
Added motion vectors to LOD3 hazmat/scientist suits; fix for distant blurry scientists on cargoship
7 Years Ago
Forcing important cargoship lights to be always enabled
7 Years Ago
mfmain
7 Years Ago
Backup
7 Years Ago
merge into main
7 Years Ago
faster ocean pathing (test) l96 item wip
7 Years Ago
More widget stuff
7 Years Ago
Container now combines entity restrictions and machine process validation instead of one or the other. Various tanning station data.
7 Years Ago
fixes
7 Years Ago
[D11] Hopefully fixed the copy of the prx on PS4 along with map
7 Years Ago
Backupz
7 Years Ago
quick temp matchmaking/game creation bot test
7 Years Ago
TimeValue property attribute drawer prints converted game to real time after field
7 Years Ago
Tweaks to Scientists at Military Tunnel.
7 Years Ago
Removed unused DeferredMeshDecal scripts from cargoship light fixtures Added LightGroupAtTime to cargoship v2 lighting root
7 Years Ago
wip ClientBot class, wrap client connection, bot list is now of type ClientBot not GameClientInternet
7 Years Ago
Added ability to toggle volumetric beams to LightGroupAtTime
7 Years Ago
Changed cargoship light fixture decal materials to non-decal
7 Years Ago
GameClient now tracks LocalTeam
7 Years Ago
promotion toast shit...
7 Years Ago
match outcome toast events, listeners, blah blah
7 Years Ago
Tweaks to Turret NPC settings.
7 Years Ago
merge from main
7 Years Ago
daily challenge toast events, UIGlobalPanel listener
7 Years Ago
Fixed impostor rooms not displaying on cargoship. Used LODGroup instead of meshcull it was using prior.
7 Years Ago
More work on NPC spawns on Cargo Ship. Tweaks to some Scientist settings.
7 Years Ago
Use spectate bots mode to test more easily
7 Years Ago
Tweaked NPC spawns on Cargo Ship.
7 Years Ago
[D11] See what is happening with finding the files
7 Years Ago
Fixes to stockpile related conditions
7 Years Ago
Setup for testing
7 Years Ago
added MMFRequestEventArgs. added MMFReceived event. UIGlobalPanel listents for local internet game client MMFReceived event and shows the panel.
7 Years Ago
Fix NRE in NPC Memory.
7 Years Ago
Fixed dynamic lod handling in AmbientLightLOD
7 Years Ago
merge from main
7 Years Ago
Added MMF declined event, msghandler triggers it, UIGLobalPanel listens to local internet client.
7 Years Ago
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7 Years Ago
ship loot crates align properly ship cargo containers no longer cull ship has smaller map marker, less buggy rotations
7 Years Ago
Various Stockpile conditions now write the appropriate container to the blackboard.
7 Years Ago
Tile hover handler now fires event, moved tile highlight trigger to BaseInput event listener.
7 Years Ago
moved CommandQueue from GIViewer static to GameClient instances. Client cmds now have a reference to the client executing it.
7 Years Ago
moved a few static variables out of GameClient base to member variables of GameClientInternet, updated msg handler refs.
7 Years Ago
Stockpile editor