200,540 Commits over 4,140 Days - 2.02cph!
Testing whether 64bit versions will allow Development mode now
Implemented Tilemap rendering from stream, untested.
Implemented Tilemap rendering from stream, untested.
Added average frame size logging.
Added average frame size logging.
Added option to make Win32 client debug build
Disabled water reflections (huge fps boost - possible Unity5 bug?)
Fixed player being a black shiny blob
Tilemaps are mostly working.
Tilemaps are mostly working.
Fixed blank tiles being rendered incorrectly (by being rendered).
Fixed blank tiles being rendered incorrectly (by being rendered).
Added VS project file for Mazing and removed some default parameter values so the game can be packaged on Windows.
Added VS project file for Mazing and removed some default parameter values so the game can be packaged on Windows.
Include 64bit steam dlls with debug server build
Lessen network grid size (perf test)
Fixed demo files being spammed when starting recording.
Fixed demo files being spammed when starting recording.
Fixed possible NRE on scene unload
Attempt to fix gmad and gmpublish not being included into the depot for OS X and Linux
Fixed Mazing's demo (and added some extra ones).
Fixed Mazing's demo (and added some extra ones).
Fixed compression for .demo files, still errors for images.
Fixed compression for .demo files, still errors for images.
Disabled PVT until it works again
Disabled WaterFogVolume until it stops overlaying everything
Increased client connection timeout
Deleted skinshader, furshader (not working in u5)
Added source view model anims
Merge branch 'master' of arcade into js-scripting
Conflicts:
GameAPI.BudgetBoy/Mathf.cs
Merge branch 'master' of arcade into js-scripting
Conflicts:
GameAPI.BudgetBoy/Mathf.cs
Fixed terrain shaders (white terrain at close range)
Asset files for the remaining icebergs.
Iceberg metas and normal map fixes. Toned down the water material reflection opacity, to banish the blinding holy water.
Actual iceberg metas this time.
Recoded multiplayer for latest version of Bolt. Making use of unique bolt ID's.
Using unity-chan box model as placeholder.
Recoded multiplayer for latest version of Bolt. Making use of unique bolt ID's.
Using unity-chan box model as placeholder.
Added Player enter and leave events. Needs work so the server can send a player entity id instead of name.
Added Player enter and leave events. Needs work so the server can send a player entity id instead of name.
Connections now send a JoinRequest event for the server to create their Player entity with their requested name.
Connections now send a JoinRequest event for the server to create their Player entity with their requested name.
finished the player + pistol animations; commiting the crouchwalk for the player + torch anims
Merge branch 'networking' of arcade