200,540 Commits over 4,140 Days - 2.02cph!
[mazing] stage fade transitions
Fixed billboards being massive (they're still broken though)
Sync with GitHub
Line endings on language files are fucked again apparently.
crouchwalk/jog animations for playing holding a pistol
Update all CS:S weapon models.
[mazing] wall shadows, tweaked colors
[mazing] wall shadows, tweaked colors
[mazing] attract mode (with placeholder demo), text outlines
[mazing] attract mode (with placeholder demo), text outlines
Added some missing meta files
Unity 5 wants to update those two texture meta files, new parameters seem to be in-line with the other ones so why not
Updated terrain generator test scene
Chat event sends a player entity so receivers can print the name into the chatbox
Improved chatbox
Chat event sends a player entity so receivers can print the name into the chatbox
Improved chatbox
Merge branch 'master' into networking
Conflicts:
Unity/Assets/Scripts/ClickToPlayTest.cs
Unity/ProjectSettings/InputManager.asset
Merge branch 'master' into networking
Conflicts:
Unity/Assets/Scripts/ClickToPlayTest.cs
Unity/ProjectSettings/InputManager.asset
- Added more requested headers to HTTP responses
- Disabled autoplay sequences on ragdoll entities
GMad.exe:
* Pause the console window on help screen only on windows
* Updated whitelist
GMPublish.exe
* Updated whitelist
* Added ability to update icon of an addon
* Added ( hidden for now ) ability to list all files in users Steam Cloud
* Added additional "remove file" calls to make sure nothing ends up stuck in the Cloud on fail
* Updated help message
* TODO: Add file verification
[mazing] fixed demo and added a couple more levels. done i think
[mazing] fixed demo and added a couple more levels. done i think
- Fixed DTVars transmitting way more data than needed when updated
- Reduced maximum DTVar count to 32 (just in case, 64 was overkill anyway)
- Improved exploit prevention on incrementvar and multvar
Fixed some broken materials
More broken materials
Switched default render mode to Legacy Deferred (new deferred doesn't seem to apply fog)
Updating properties on models so materials don't get re-created on import
Recompiled plugins with working UnityEngine.dll (!)
Implemented writing Tilemaps to stream, no reading and rendering yet.
Implemented writing Tilemaps to stream, no reading and rendering yet.
Fixed more materials
Fixed NetworkVisibilityGrid was trying to set the vis provider before network initialized
Refactored BudgetBoy.Graphics.
Refactored BudgetBoy.Graphics.
Disabling gibs (performance test)
Don't fuck with timings (for now)
Fixed errors not being reported
Error reporter per platform