200,001 Commits over 4,140 Days - 2.01cph!
null entity check in SaveAll (something weird is happening)
[racer] Added basic track generation and rendering.
Very thick lines drawn with `Graphics.DrawLines` are now clipped correctly.
[racer] Fixed track mitering.
[racer] Added ignore file.
[racer] Track is now randomized.
[racer] Reduced default traction.
[shooter3d] Some refactoring.
[shooter3d] Added `Cuboid` class.
Documentation updated during deployment build e0ae0678-4a7c-43b6-bf07-8c4ebd7dbe0e.
Documentation updated during deployment build e0ae0678-4a7c-43b6-bf07-8c4ebd7dbe0e.
Post-build deployment, GUID: e0ae0678-4a7c-43b6-bf07-8c4ebd7dbe0e
Post-build deployment, GUID: a81bee29-f196-4935-8f12-9a17fd2c080a
Switched networking to use times instead of ticks
Added server.fakelag
Added sever.fakeloss
Made lerping more sophisticated
Fixed RemoteLog serialization
Protocol++
Fixed ddraw.boxes all being white
Stairs block, both for foundation steps and slanted half block - Behold the stairy rooftops!!
Fixed missing damagetype on pickaxe + balance
[racer] Camera now rotates with the car.
Added scripts folder & Ape clean export script
added minecarts to wild west unity scene
[racer] Car can now detect when it is on the track.
Refactored terrain modifier system
Added terrain height modifier
added 1sr set of material examples to the shader test scene.
Ops, re-enabled AIHandler trottling.
Merged changes from main.
[racer] Implemented basic dirt particles kicked up when going offroad.
Quick and dirty scale tweaking on the lighthouse. Not final.
Updated lighthouse max file.
Bunch of clientside profiling
Ref images for char02 expressions. PoseC added to Maya scene. Tweaks to Toolbag scene.
[racer] Roads now have some texture.
Updated Ape anim meta files
Merge branch 'master' of github.com:Facepunch/arcade
When loading a HeldEntity, reset the owner
[block_party] tweaked smile block invisibility and added particle effect
[block_party] used Add3 in Swatches
Better behaviour for disabled entities
Animals now accelerate.
Fixed and balanced endurance hunting.
Reduced amount of predator animals spawned.
Animals now tend to flee further.
Animals will now think more frequently if they are moving quickly.
[block_party] added speed lines to blocks