193,656 Commits over 4,079 Days - 1.98cph!
update kill feed anim
tweak explosion decal
Kill feed entries stay visible for 30 up from 20 seconds before fading
Fixing compilation errors is fun when your editor isn't working
pushed league medal fix to steam cus it's crashing anyone in the top 10 now I'm gold 3
Terrain vertex normals keyword on material only; just making sure
Merge from weekend_branch_3
Launcher can no longer shoot through units
Flipper health 6->5, damage 3->4
play online button set to not interactable by default again
Server log now outputs winner's name when closing a game instance.
Capture point draw returns no winner, so game continues to DM isntead of a random winner.
Support attack tiles are now green
Fix for player profile screen NRE when not connected
ui work and tweak text for names
Remove ability to take over gang houses. Can still take over personal units.
Removed gang Founder references since they're created at startup now with no founder.
Fixed some fields not persisting in MachineProcessActionDesire
Set gang leader as owner on gang buildings
Gangs can exist with no leader now, some minor edits to support that
Server/client fix for debug gang creation
Adding spawning in the new type of gang buildings
Gang buildings on testmap_smaller
Auto-create a debug gang and join it if there aren't any gangs, so test maps etc can still be used
Grey out gang selection buttons when the gangs don't exist, instead of erroring out
Building and Item placement now check that a valid path exists between the currently selected unit and the targeted build/placement position, this prevents players being able to build things in out of reach areas
Renamed MissionInstance to AvailableMission to improve clarity
added mm.list command to show players queued in matchmaking
Cherry picked shader changes from blend4-fixes
added timestamp to loggers
Hapis Island site B tunnels now has a chance to spawn elite crate loot
Wind shader api changes
Added wind to core/foliage
playerdatabase.stats now lists steam ids
playerdatabase.stats now numbers entries and also displays how many people have played an online game.
Unit panels now visible at 0.9 alpha.
Fixed scene order so emotes and emote options appear on top of the current unit panel
Reworked how league table preview is ordered/handled in the menu.
Fixed table ordere issues for all the menu screens.
Fix for board and tile toppers (capture poinst etc) disappearing when your AI game is interrupted during the board intro.
Fixed long names fucking up on scoreboard UI