199,432 Commits over 4,140 Days - 2.01cph!
Post-build deployment, GUID: 409e6141-1e7f-45fe-9977-925b80879cc3
deleted meshes folder from wildwest folder
added missing material 8 and brightened up rock lightmaps
temp fix to the roof prefab - adding stone floor prefabs and new stonefloor_a textures
Fixed NRE in corpse dropping
Future proof how RPCs are written/read
Snap player back if they're somewhere they shouldn't be
Fixed wooden walls using brick walls skin
Protocol++
Stripped out all unsafe code from NAudio, should work in the web player now.
Post-build deployment, GUID: 9696da57-1927-4e84-a92a-59007433e2cd
tweaked camera 2 flightpath so it doesn't clip through building
Clarified triangle index error
Removed System.Windows.Forms and System.Drawing dependencies from NAudio.
fixed missing data on roof prefab
Added Build.WebPlayer() script.
Fixed more connection issues.
Updated character tables for dives
PVT now using more settings directly from TerrainMeta
Optimized terrain rendering by not setting any splat prototypes on the terrain; because Unity
Updated win 02 source anim & exported fbx
Time of Day update to 3.0.0 prerelease 1
Added improved atmospheric scattering with planet shadowing
Added horizon clouds
Updated PlayerNameTag and AtmosphericBlend to work with the new version of Time of Day
Re-introduced x trans to backhand dive anim
Zeroed terrain shader splat count tag; just in case
Fixed pvt compilation warning
Tweaked fog densities to work better with the updated scattering intensities (a physically based calculation will probably be required at some point)
added animations for the bear for when he's exhausted and breathing heavy from excessive running / attacking.
added 3rd person animations for picking up / dropping an item / shoving a player.
Fixed forage calorie benefit.
Herbivores can now starve to death in a day.
Random waypoints once again use TerrainFilter.
Fixed player and NPC calorie burn rate.
Merged changes from main.
Updated MenuBackground scene
Another swing at GetTriangleTransform fix - hitInfo.triangleIndex doesn't get set properly with SphereCastAll?
AI work related to Attributes, States, Needs, Modifiers and Smart Objects.
Animals can now die of sleep deprivation
- Removed GroupController prefabs, single prefab now used for spawning. Groups are spawned using GroupAsset data from Biome, spawned through ZoneEcology.
- Renamed GroupController to Group, UnitController to Unit, Unit to UnitAI.
- Removed old TOD Settings
- Remved WorldEcology component
- Moved Biome Seasonal transitions into ZoneSeasons
- Added Fauna (UnitAsset) lists to Biome
UIScreen work, starting to setup support for subsreens and modal overlays.
Merged AI commit from main
Merged from core refactor
Beta 19. Updated TOD. Updated Water.
added an angry_idle pose for the bear.
- Tweaking TOD.
- Main Menu UI updates
- GUI asset cleanup
Tuned down exagerated pvt parallax mapping
Improved pvt parallax at mid-far distance
NPC now sleep when tired.
Restored custom deferred shader
NPC now return home before sleeping.
NPC now use a fallback to snap to terrain when there is no height map.
Height map fallback now logs a warning.
NPC no longer flip in and out of a sleeping state while sleeping.
NPC homing now immediately succeads if already home.
Homing no longer starts with a perpendicular waypoint if called after an idle period.