198,880 Commits over 4,140 Days - 2.00cph!
First iteration of Cover point detection system.
Whoops, re-enable Chromium
Update CryptoPP, built with proper flags for WinXP
Windows XP can't handle thread-safe statics, disabling them for old compiler behaviour
Last bit of spawning routine tweaks
Increased spawner ms budget
island03 start position + splat tweak
Disallow banning or kicking local server host ( singleplayer and listen server )
Hammer: vertices don't need to be in exactly the same location to allow merging
last glass update lods + car
Fixed NRE in Building+Decay
Improved Enemy and Knowledge overlay widget positioning
Fixed NRE in Zone+Weather.ChangeWeather
Updated Facepunch plugins
Fixed AI tribe on island2 being player controlled
Weather is now managed by Zones, not WorldManager
launchsite tweaks, missing ladders
Thinking about building upgrades.
more tweaks to human territory AI
occluders for office buildings, office interiors
fix for RUST-1446 - one sided collider in industrial building g
Rubble pile tint mask + biome tinting
HUD layout / design tweaks
Added new unity post stack, WIP post/TOD revamp
Switched to linear color mode
VicnityEffectTrigger NRE catch
fixed an issue in which interactions positinos could be marked as blocked by the unit occupying them
Detail colliders for stairs block
Updated collider of static campfire
Removed FakePhysics (empty script)
fix emote bubble placement
tweak match history color, text mesh pro replacement
fix player profile button sorting with option widow
Fixed mismatched gui areas
made the null considerations not null