199,298 Commits over 4,140 Days - 2.01cph!
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Fixed floating boxes in the airfield hangars
Fixed airfield loot crate spawn points
Added ItemSettings / Item / IItem
Reworking ResourceSettings / Resource
SmartObject reference now passed through ActionChain CreateAction and so forth
Re-wrote HarvestResource
Updated Before Editor tabs for Action and Resource
Fixed SmartObject Init setting incorrect subscriber count
Fixed SmartObject incentives list not being initialized
Fixed BeforeEditor CreateNewView naming skin transform incorrectly
PlayerController now handles smart object interactions in a nice generic way, so right clicking on any ISelectable with an SO component will call TrySubscribe for the first Incentive available
Deleted some old actions
"Fixing" some NREs in ActionChain
Let's try not having 5000 audio sources in the camera prefab, see if that works
improved the movement animations for the stag and the wolf
HarvestResource cleanup
Fixed weird ActionChain override bug (it wasnt null like it should've been)
Added GoToSmartObject Action. Currently the first tick fires the invoke and we wait for a OnDestinationReached Callback before calling on_action_done_callback, still actions don't seem to stop ticking.
Human views no longer flagged to apply root motion (caused weird offsets)
Hide human mouth plane
FoliageDisplacement boilerplate
Removed PlayerBuildingControls from Player prefab. Skeleton of PlayerController+Building partial added
Renamed PlayerCameraControls to PlayerCamera
Ported interior/exterior transition stuff out of Player and into PlayerCamera
General refactor/cleanup of Player
Don't draw the displacement
Fixed fire spreading and made it spread less based on generation
bow can take multiple ammo types
added HV bow ammo
added 12 gauge shotgun slug
incendiary now rocket moves slower than basic rocket
Fixed rotation option being disabled
Fixing PVT crash in higher resolutions
- Area1 changes from yesterday?
Fixed return to front end
- Fix for Patcher behaviour because animator wasn't found
- Slightly increased size of turrets
- Patchers now move fast, turn faster and retreat further to evade player
Fix for 4k pvt crash; updated RustMative libraries
balanced fire damage to buildings
added new ammo icons
added explosive rifle ammo
Added "Particles/Lit Smoke Emissive Flame" shader for helk
Community Entity boilerplate
HUD ordering fixes
Made health bar more visible (particularly in bright sunlight)
bunch of megs fixed icons
if( = if (
Community Entity boilerplate
HUD ordering fixes
Made health bar more visible (particularly in bright sunlight)
Added LitSmokeEmissiveFlame shader variants
Added toggle to LitSmokeEmissiveFlame to enable emissive multiplication with base
LookingA tooltips are visible in sunlight/snow
protocol++
updated manifest
updated loot tables