200,693 Commits over 4,171 Days - 2.00cph!
Cleanup. Billboard tint stuff.
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tweaked the position of the worldmodels for some of the melee weapons
Better (flatter) vertex shading on leafboards.
Fixed that deployables would block building block placement
Fixed that deployables required a default distance of 1 between each other (now 0.5 again)
Fixed foundation step and triangle foundation placement verification being fucked
Added more detailed deploy volumes to a lot of deployables
Network++
Changed serverside player collider to the same capsule local player movement uses
Removed "Max Decals" setting from the F2 menu (unused)
Fixed F2 menu UI elements ignoring convar changes made via console
added new lighting changes to cloud city. Tweaked skybox and skybox animation. Added forcefield dome with clipping.; Added new wind gusts.
Quadautom's source files.
Quadautoms materials, textures and placeholder meshes.
Quadautom materials changes.
Alternative deployable volume check that prefers minor clipping over additional padding
Fixed explosives not damaging deployables
all explosions use line of sight now
Updates to Elvis & TENN-15 rig
Paintover island mesh test thing
Merge from Mr Tree's Wild Ride
Added PVT toggle back to UI Tweaks on Performance section; default off until I figure out the anomaly
Added EntityView base class
Before Editor: Improvements to view creation and management (better prefab creation, storing of asset paths etc)
rigged up and started animating the viewmodel for a 2handed sword
Updated standard terrain shader for blend masking; added two props for control: blend factor and fallof
Removed unnecessary standard shader UI clutter (unused)
Updated Terrain material asset
Biom mat library tweaks, and view management fixes. Nuked trees so I can merge from Peturs branch cleanly
BiomeMaterial lib/object/settings tweaks, game runs again.
Fixed missing shoreline wetness in non-pvt terrain shader path; also fixes flashing in low shader LOD
Adjusted the "unreasonable position/angle" thing,
Added Machine EntityComponent and settings, MachineFunction WIP.
Minor refactoring and clenaup fof Entity and derived classes, moving functionality around. Cleaned up Action a bit
Fixed entity network cache not getting invalidated on transform change
finished the viewmodel animations for the 2handed sword.