200,355 Commits over 4,140 Days - 2.02cph!
SmartObject and Subscription twaeks
Disabling subscription validity check in SmartObject.OnSmartBehaviourExecuted for now
- Player ship explodes and screen fades out to red over a few seconds when dying, before switching to gameover screen
- Removed exit time from floor turret animations so they pop up/down instantly
- Turret audio for firing
Fixed in-editor resource gathering
Changed BaseMelee distance check to entity API
Shadow casdade/distance options
Reorganised options screen (still shit)
- Made rotor damage the player
- Rebuilt prefabs
Fixed perf issue in WaterEx.Update; added River tag
Added more profiler sample tags
More VicinityEffect work, added assets, FX prefab etc
- Time slow shield now resets enemies and projectiles to their previous speeds when it fades
All footprint decals apart from the Boar
Safer render thread sync stability
Fixed LionEL racket offset and updated config
Don't fall back to concrete decals if no decals can be found
Don't try to spawn effects if empty string / null is passed as the effect name
Don't fall back to concrete particles if no particles can be found
FOR FUCK SAKE factory room prefab - relinked the local prop/ fixed some minimap render
Fixed player intros - added mavis intro
Fixed PlayerInventory.GetAmount NRE
Native update; more safeness for devreq
Added.
Better spatial hash.
Path simplification.
Lot block generation!
Stuff rough though.
added new net to lava court. added new 4 piece collision, (2 floor 2 walls)
added new net to lava court. added new 4 piece collision, (2 floor 2 walls), tweaked court surface colour to be more distinctive. added dylans new effects
Lion-El portrait anims
Updates to serve
Updated Mavis portrait anims
Added Lion-El portrait anims & updated serve
Reduced fire burning effect radius
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Added HUD offset
Fixed loop for ready face
Fixed sound pitch issue