200,277 Commits over 4,140 Days - 2.02cph!
Added Entity+Debug partial
Fixed individual GoalPlanVariant BehaviourChain elment Decisions not copying Blackboard data back onto the BehaviourChain's Blackboard
Spawners get ground height
Switched Horse hair materials to Rust/Standard spec (fix for RUST-896 and possibly RUST-846)
Deleted half-assed standard-hair shader
Replaced horse LOD3 with the proper mesh
Fixed scope shader not compiling on some weird platform
Fixed Tribe+Knowledge spamming discovery
Detail layer in rust/std now disabled by default
Added support for ability hit sounds (currently buried beneath unit hit sounds) and added untested % of health damage check for unit hit sound type played.
Temporarily disabled fleeing because it is annoying.
small anim tweaks and delselect anim
Can now switch textures in paint mode
Added more stickers
Can remove and reapply
fixing walk loop glitch for humans
improved shrug(dont know why this didnt go in previously really)
re-uved lod0 on uv channel 2 to match lod 1, fixed uv errors and flipped elements, re-exported both
UnitView.OnSoundEvent AudioClip overload (does nothing)
Removed audio playing from code when attacking.
added axe sounds + folder reorganisation
Some ReorderableListDrawer tweaks
Fixed some connection / disconnection bugs.
added sounds to bow and changed unitview to make them play in game
added pickup event to pickup left anim
added sound test human controller
Disconnect helditem bug. Saving disabled, reload bug, physics materials.
Items and Attachments work
OnSoundEvent enum parse
Expose game options in inspector
LoadGameFromSubscene no longer fucks you if you have a zone scene and main loaded in the editor \o/
Added custom editor for OptionsManager
fixed out of bounds texture access
added beep truck lod0 prefab, adding training scene
added rough garage scene to paint_scene, tweaked lighting, tweaked materials, added some new decals
made new decals read/write enabled
changed triggerPickupRight to triggerPickUpRight, damn U
Fixed Units not being able to pick up some items
Sfx added to anim, atmos music chopping
Added support for audio bundle assets than can be passed via animations.
added axe sounds to audiobundle