202,091 Commits over 4,171 Days - 2.02cph!
Update road nav layer modifiers
Modified NPC stuck detection
Disable all agent navigation in buildings. Nav with generated colliders in buildings was causing issues - particularly sometimes sneaking through walls on buildings that don't have a bottom floor foundation. Don't think this used to happen, I suspect a Unity update at some point changed something. We'll just have no NPC/bot nav into buildings for now.
AIInformationZone NRE fix for no AIInformationZone
Unity really wants me to update these two prefabs in particular to include the new invisible flag.
When NPCs die due to pathing issues, don't drop inventory.
Give testing game mode NPCs some cash
hail mary water q=0 displacement fix
remove stray stopping music debug.log
fixed disabled navmesh spam
oil rig ch47 no longer drops crates when destroyed
roam bunching fix
rowboat fix
HL1 NPCs no longer can talk to acting NPCs
More foam on rhib + longer fading ocean disturbance
Fixed some stuff because Unity is fucking shite.
door work
fixed scientist respawns on oil rig
do not save scientists
Oil rig breaker clunk sound
[d11][Audio] Sphere tank, Storm Drain, Supermarket, Timber Mine, Train Wagon C, Tunnels - all updated with new reverb settings
texture and prefab resizing
Grenade Launcher, world and view model. lods and prefab + materials.
[D11] [UI] Moved lastTickTime and timeSinceLastTick outside of server define and removed variables with same name from BasePlayer-Client to prevent ambiguity.
Fixed NPC moving all fucked when traversing navmesh link (classic)
Water interaction aligment proper + rowboat disturbance size tweaks
[D11] Col meshes reduction
[D11][Tutorial] Updated manifest, removed old stripped version (no longer needed)
[D11][Tutorial] Changes to tutorial game options prefab so it is added to the manifest
[D11] PS4 Fix description of achievement - Sulfur -> Sulfur Ore
[D11] Bug fix for achievement (award kill by rock when killing non-player)
Softer cargoship splash wake intersection with ocean (needs switch to interaction later)