202,068 Commits over 4,171 Days - 2.02cph!

7 Years Ago
[D11] [Tutorial] Map updates, Dive sites added.
7 Years Ago
Dump truck model/LOD/COL/textures/prefabs
7 Years Ago
More ship stuff
7 Years Ago
[D11] [UI] Fixes and adjustments to Radial Menus to make them more streamlined. Adjusted Dead Zone for right analog stick input.
7 Years Ago
[D11] [UI] increased the spacing on the navigation bar and re-added the flashing highlights for the code lock but this time behind a streaming mode check
7 Years Ago
[D11] Define fix
7 Years Ago
[D11] Default values for new convars added in my last commit, and fixing an old component in the PieMenu from trying reference a null field
7 Years Ago
[D11] Added more options for switching between camera modes & removed a TON of rogue translate components from text fields in buttons that shouldn't have had one
7 Years Ago
Cargoship improvements WIP
7 Years Ago
fix for bad merge
7 Years Ago
Merge with prefabpools branch
7 Years Ago
Merge with d11_console_version
7 Years Ago
don't bother comparing object names when comparing prefabs
7 Years Ago
Fixed unit not being set on interior doors
7 Years Ago
rendererlod fixes
7 Years Ago
[D11] [UI] fixed the search on the sleeping bag assign screen
7 Years Ago
error fix
7 Years Ago
[D11] added more keyboard controls
7 Years Ago
error fix
7 Years Ago
merge
7 Years Ago
Squeezing more perf out of the big rig.
7 Years Ago
merge
7 Years Ago
more icons
7 Years Ago
Door item icons
7 Years Ago
Generate some stats on the building block usage
7 Years Ago
Merge from main
7 Years Ago
basic C4 logic
7 Years Ago
[D11] Change UITranslateText to work on Enable rather than on Awake
7 Years Ago
Enable preprocessing of prefab variants
7 Years Ago
Clean up unnecessary RealmedNavMeshObstacles
7 Years Ago
Clean up empty game objects from building blocks
7 Years Ago
Strip off some unnecessary RealmedRemove components
7 Years Ago
[D11] Update PS4 Plugins to 6.000
7 Years Ago
[D11] [UI] added a confirmation popup for assigning sleeping bags and fixed some translation strings
7 Years Ago
[D11] DefineFix
7 Years Ago
[D11][UI] Hide LT icon when opening all loot panels
7 Years Ago
[D11][UI] Work Bench UI changes. added Openlootpanel method to Lootpanel.
7 Years Ago
mfm
7 Years Ago
Build tweaks
7 Years Ago
[D11] [UI] added some localisation texts
7 Years Ago
[D11] [UI] Implementation of updated radial menus. Updated shaders to support soft masking. Added new assets for managing radial menus. Added sprite-sheet for text symbols for in-line sprites on TMP texts. Updated UI animation handlers. Added new textures for radial menus.
7 Years Ago
[D11] [Tutorial] Updates to map, adjusted cabin to fix access to crate.
7 Years Ago
Jenkinsfile
7 Years Ago
Bundle tweaks
7 Years Ago
Working on personal missions. This is unfinished work, not compiling at the moment. Just committing as I want to try something.
7 Years Ago
Corp locks are now functional
7 Years Ago
Back to same priority for all textures
7 Years Ago
Added streaming controller to main camera and player preview Added streaming debugging script Added tool to report non-streamed textures Tweaked quality/pool size settings again
7 Years Ago
Occlusion pass on the big one
7 Years Ago
This should not have gone in yet