201,138 Commits over 4,171 Days - 2.01cph!
Fixed not being able to re-join server
Simplified connection auth calls
Replace SSOA with AO - which is much much faster
Consumables - Apple mesh and textures.
Added Steam_User_CancelAuthTicket
A little utility for me to quickly copy updated bins over
Client disconnect -> back to main menu
CancelAuthTicket for client
Added Empty scene to build settings
Server now calls EndAuthSession when client disconnects
Added server console window for -batchmode mode
Server crash - following a hunch
Still crashing with no gfx card, retrying
server_console prefab was BULLSHIT (!)
Fix a scale issue with the apple mesh.
Added new rigs folder, as well as View model arms maya rig
Added view model animation template, containing referenced rig & correct camera setup
Added view model wood hammer anims & meta file with clip data
Matchmaking/Server Browser binds (partial)
Server browser functions (incomplete)
Filling out a few more functions
Big server browser changes, still pending a lot of stuff, but is functional
Added DroidSandMono - it's a monospaced font for situations where we need one (Roboto don't do one)
Fleshed out steam library further
Didn't save until I exited - empty prefab
added new game ARCHAEROLOGY
Client inventory is now networked
Make Net.IsServer/IsClient proper - they basically return whether we're running a server, or running a client. Will return false if we're doing neither (like if we're in the menu)
Rock 5a with textures going in.
Added player rig file complete with character set
Added anim template to be used for future animations ( rig is referenced). Includes quick selection sets & View model camera
Visibilty managers
Visibility Subscribers
Visibility groups
Snapshots on join
Networking now provides own UIDs
WorldItem (and deployable) now spawns, networks properly
Refactoring item system for simplicity
More refactoring - this one breaks everything :)
Refactoring, simplification
Ignore OS X .DS_Store files
checking in the player model animations
deleting all of the old view models
checking in the new view model that is using the player model rig