201,077 Commits over 4,171 Days - 2.01cph!
Adding missing Library folder
Fix for PushTableFromTrace compile errors
Added missing map icons ( test commit )
Added socket base so we can have different types of socket
Added area based sockets (needs work, but theory is there)
Added MathExtensions.cs
Construction ghost updates on frame, instead of tick (smoother)
Moved construction placement code so it can be called by ghost
Added AI waypoint follow script
Tweaked context map default parameters and decision making
Made AI movement less insane
Locked down ConCommand.Index - index is built on demand
Terrain quality convar
Terrain quality in F2 menu
Automatically add Terrain Quality to procedural terrain
Added configurable punishment value to AI obstacles
Tweaks to better observe server query NRE
-rest of the pickaxe animations done; Added sound fx to all of the current weapons
Fixed terrible performance issue
Added new player rig. Still using the current controller layout with additional basic Facial UI. It is also now skinned to the naked male mesh to better show deformation of the body when animating Skeletal changes include:
- renaming the hierachy
- removing weapon bones
- adding l & r prop bones
- adding eyes/jaw & penis bone
- repositioning ankle bones
Renamed AIObstacleAvoidance to AIAvoidObstacle
Added AIAvoidDanger behaviour
Renamed AI test scene and added danger test
Code refactoring and formating
Time of Day update to 2.0.8
renamed my old viewModel rig
deleted _ML version of viewmodel rig, recreated as default with no suffix
rig updates added to VM_rig_AW
gl_util.cpp was outdated for some reason, updated it to the latest version
Updated gmod_lua_macros.h to latest version