200,667 Commits over 4,171 Days - 2.00cph!
Added lantern item as deployable.
Viewmodel metal shader, glass shader, rough early lantern prefab (no light yet) for world placement and a random tree prefab.
Changed default time to 6 AM again (i.e. time after server restart)
Added TerrainMath colormap getters
Fixed grass patches sometimes looking like someone's lawn (will miss those neat square patches)
Fixed some minor spawn filter things (mainly changed all getters to interpolated versions thereof)
F2 tweak menu osx/linux debug
Fixed player not swimming in water
Games are now compiled before being packaged, although loading assemblies from packages hasn't been implemented yet.
Games now load correctly from compiled packages.
Added command line argument to packager to package without the GUI.
Added custom editor for GameBehaviour.
Clear datatable before loading save
Trigger can now convert collider into interesting object
Remove all trigger entries on disable
Fixed not being able to shoot through building window/door
Added developer convar
Should now be able to deploy fire etc on buildings
Fixed constructvision becoming unresponsive when switching away and back
Triggers all have layer masks now
Fixed grass footstep effects not being destroyed
Quick script to set the prefabName on all prefab entities
Rendering basics implemented.
Can place foundations on rocks
Reorganized the decor spawn systems
Added terrain anchor script that can be used to define terrain requirements for spawning a certain object
Added list decor spawn type to spawn all objects from a list once
Added test wolf monument to the procedural map
Started work on using a pool of GameObjects to render sprites.
Fixed some decor system and spawn filter fuckups
Made monuments spawn on server as well
Scene2Prefab: If only one root prefab in scene, make it the root of the prefab
Should fix unofficial servers showing as official
Fixed player model appearing to be falling when standing on edge
Fixed monuments aligning to terrain normal by default
Refactored & cleaned up decor spawn system
Changed TerrainAnchor to use interpolated terrain height
Tweaked lower pvt runtime configs; sorted base map bug; added base shader to nature/terrain/diffuse-pvt
Lower gun when running, jumping, swimming
finished the remaining jog/run animations for the player holding the hatchet
Fixed server compile error (minimal hotfix, there should probably be more of the view model code in #if CLIENT)
Fixed water not working proper
Implemented basic untextured sprite rendering.
Prefabbed the other animals
Made animal model sets share an avatar
Changed animal max texture size to 4096
Textured sprite rendering now works, although pixels seem out of line.
Added simple controls test.
cleaned up a bit, switched to character controller
Changed MeshToBoxCollider to SetupAIObstacle (no longer offers option to convert to box collider)
Made some preprocessing / parameter scripts auto-destroy on instantiate
Some lantern and light source related files.
Removed garbage collect calls from terrain generator (I feel like we should have a policy to only call those from a single place)
Fixed wolf monument having some crazy offset relative to its root, clipping it into whatever is in its way
Made the night time sky silhouette a bit more visible and less disorientating.
Some improvements to the BudgetBoy API.
Unity Pro image effects update to 4.5.3