200,539 Commits over 4,140 Days - 2.02cph!
Added Stage.Remove for both IRenderable and IUpdatable
Added a Stage property and OnEnterStage / OnLeaveStage to Entity.
Added a Stage property and OnEnterStage / OnLeaveStage to Entity.
Partial implementation of flags to possibly revert to.
Partial implementation of flags to possibly revert to.
Added enum flags to entities and methods to get entities in a stage by flags.
Added enum flags to entities and methods to get entities in a stage by flags.
Fix the rest of the line ending issues
Fix line endings of language files.
Added basic Bolt networking integration
Added basic Bolt networking integration
Temporarily reverted LuaJIT back to 2.0.0 (let's see if this metatable issue still persists)
Added some extra members to Bounds and added a Bounds property for Entity
Added some extra members to Bounds and added a Bounds property for Entity
Some refactoring of the test game to use Entities instead of naked sprites.
Some refactoring of the test game to use Entities instead of naked sprites.
Added Stage.GetEntities overrides that can specify bounds
Added Stage.GetEntities overrides that can specify bounds
Added a new method to create animations.
Added a new method to create animations.
Cabinets now retain changes made in the inspector.
Cabinets now retain changes made in the inspector.
Hopefully fixed an issue with build_all.sh
Hopefully fixed an issue with build_all.sh
Added possibly redundant exit lines to the end of shell scripts.
Added possibly redundant exit lines to the end of shell scripts.
changed makefiles to use diff mono compiler
changed makefiles to use diff mono compiler
added example player controller, will replace with a custom made fps camera and controller
added bouncy ball for fun
added example player controller, will replace with a custom made fps camera and controller
added bouncy ball for fun
Merge branch 'master' into networking
Merge branch 'master' into networking
Removed redundant line from build_all.sh
Removed redundant line from build_all.sh