139,228 Commits over 4,352 Days - 1.33cph!

12 Years Ago
Fixed terrain color map alpha not getting refreshed after placing the landmarks
12 Years Ago
Thompson shubmachine gun viewmodel is all done.
12 Years Ago
sound effects for the thompson gun
12 Years Ago
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12 Years Ago
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12 Years Ago
Start with only rock Deleted mudpants (no lods, no rig) Increased max size for tshirt, snow jacket textures Changed compression stuff on audio (for performance) Fixed Global Fog being enabled on camera by default (turn on/off when entering/leaving water)
12 Years Ago
Added terrain.pvt convar to toggle PVT (defaults to true on Windows and false on OS X / Linux)
12 Years Ago
Fixed forest splat almost never being 0
12 Years Ago
Fixed AI test scene and some AI obstacle gizmos
12 Years Ago
Added hit anim for hammer when building
12 Years Ago
changes to hammer anim controller
12 Years Ago
Fixed that most rocks were being placed underground Changed terrain generator and spawn handler resolutions to factors relative to the terrain size Protocol++
12 Years Ago
added several impact sounds that can be used for blunt / sharp objects hitting various surfaces ( metal/rock/flesh/etc..)
12 Years Ago
rigged the "salvaged_axe" weapon and finishd the deploy anim
12 Years Ago
fixed the location of the fire particle effect on the torch viewmodel.
12 Years Ago
Removed extraneous bones from the snow jacket, hazmat jacket, helmet, and gloves, and from the basic tshirt
12 Years Ago
Build a 64bit windows version, for 64bit windows Updated EAC launcher/server to latest version Added Steam installscript for EAC
12 Years Ago
Forgot launcher code
12 Years Ago
Added Tools/Update Effects Prefabs to verify that the fx prefabs are valid Fixed fx prefabs without recyclers, with disabled recyclers
12 Years Ago
Item module "Container" can now have default items Camp fire now created with wood inside
12 Years Ago
Fixed grass patch position being off by up to half a world unit (was invisible since the gap was filled by dithering anyhow)
12 Years Ago
Added option to compile debug 64bit windows client
12 Years Ago
Fixed sky prefab sun brightness being 2000 (wut)
12 Years Ago
Time of Day update to 2.2.0
12 Years Ago
Updated sky prefab and procedural scene
12 Years Ago
Made fog update every frame
12 Years Ago
Removed AI obstacle prefab preprocessor
12 Years Ago
Attempt to detect and report crashes in previous runs
12 Years Ago
holster / attack / idle animations for the salvaged axe
12 Years Ago
Crash report fixes
12 Years Ago
Crash reporter: clean up reported logs
12 Years Ago
Crash reporter - scan for crash folders, report crashes from them
12 Years Ago
Fixed moderators/owners not being properly marked
12 Years Ago
Added icebergs to the procedural system
12 Years Ago
Weapon animations no longer use triggers - this prevents small delays on firing etc Changed states in the weapon animations (state must be named attack, attack2, reload etc) Wooden Door Key costs 50 wood (down from 200) Hammer now has a holdtype
12 Years Ago
Updated scene prefabs
12 Years Ago
Fixed a couple of warnings
12 Years Ago
Log resource/animal respawns - (trying to isolate the problem)
12 Years Ago
Made grass sample the interpolated color from the terrain color map (fixes blocky appearance of some patches)
12 Years Ago
Added bota bag vm anims, including anim controller, materials, folders & prefab
12 Years Ago
Added tools/Find Prefab Errors - finds missing components on prefabs
12 Years Ago
Door can now be locked open (probably won't ever want to do this) Lock costs less to craft Can now duplicate a key without a lock Doors have visible lock when a lock is attached (placeholder) Fixed projectile script being ifdef'd out Refactored CrosshairInfo to GameMenu
12 Years Ago
Fixed colormap calculation sometimes being off by one relative to the splatmap
12 Years Ago
Slightly improved splat mapping
12 Years Ago
finished the last of the salvaged_axe view model animations
12 Years Ago
Made ClearFirstFrame always execute in edit mode if not playing
12 Years Ago
salvaged hammer rigged up
12 Years Ago
Tweaked biome distribution (more snow, less tundra)
12 Years Ago
PVT base pyramid no longer using managed resources and is now uncompressed; Eliminated PVT base map cpu creation steps; looking to fix out-of-mem crashes Base terrain PVT shader now also fetches from VT cache; zoom now works again
12 Years Ago
Undoing changes in ClearFirstFrame (causing black screen)