125,423 Commits over 4,171 Days - 1.25cph!
Fixed DroppedItem.OnParentRemoved position calculations so dropped items appear at the correct position when their parent is removed
slightly reduced cost of waterpipe shotgun
reduced cost of double barrel (one less pipe)
removed gear cost from landmine
reduced blade cost of metal barricade
reduced stone cost of stone/concrete barricades
oil barrels also produce a small amount of low grade fuel in addition to crude
reduced recycler volume slightly but increased audible radius
Fix RUST-1534
Fix bow shoot sound playing an extra time when quickly switching weapons
Update disabled state on the client whenever the parent reference changes
Fixed floating attachments when picking up weapons (RUST-1536)
Rocket launcher optimisation
Fixed "data is NULL" error when writing empty stream to network
Fixed error after running clear_memory
Added "free" console command (clears prefab, asset and memory pools, then runs GC and unloads unused assets)
Updated checksum functionality to the new system
Completely disabled caching on non-procedural maps
Theoretical "real" fix for skins issue
Salvaged hammer optimisation
Stone hatchet optimisation
Updated facepunch.steamworks to latest
Larger, easier to see holosight reticle (including during day)
Larger, easier to see holosight reticle (including during day)
slightly nerfed meat food items
buffed corn/pumpkin food yield
visual plant hydration via tinting
reworked plant water yield - needs x mls over y time to produce z yield multiplier
reworked clone yield - always 2, extras from healthy (hydrated) plants
quartered arrow crafting time
halved bolt/ak/sar/smg/sap/thompson crafting time
lowered beartrap crafting time
lowered autoturret crafting time
F1 grenade is mainly antipersonnel now, barely any construction damage
F1 grenade much cheaper and doesn't require a spring
F1 grenade quicker throw time/snappier feeling
reduced cost of bone knife
New recycler sounds
Distant gunshot polish
Explosion polish (mostly distant)
Misc minor sound fixes and polish
Back to temporary fix for skins not working
Real temporary skin fix this time
plants properly restore their age on load
plant hydration-color reworked
fixed stacking bug with harvesting
fixed water barrel particle effects
Add a touch more reverb tail and high end on distant gunshots
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Fixed NREs
Updated Manifest
Phrases
Fixed some weapons culling too early when thrown
Added editor save file converter to make save files human readable (only contains very basic info for now)
Fixed community and resource deposit entities being created on every server load (even if they already exist)
Reverted physics parameters to values from December (fixes physics crash on server startup... kinda)
Fixed errors on maps without terrain when placing beartrap
Added sky to TestPlane
When using GameSetup player spawns without having to wake
Corpses use default physics parameters
Strip ceiling light rigidbodies and joints from server
Valve fixed skin issue, this is a proper fix
RigidbodyLOD sets detectCollisions and isKinematic
Added timescale server convar
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Semi-auto pistol optimisation
Removed unused hand IK code
Fixed aim angles not being broadcast if player standing still
Added gravity server convar