200,039 Commits over 4,140 Days - 2.01cph!
GameCabinet.IsLocallyControlled is now no longer publicly settable, and StartLocallyControlling(camera) / StopLocallyControlling() must be used.
forgot to load game state on the server cabinet before broadcasting it to everyone else
forgot to load game state on the server cabinet before broadcasting it to everyone else
Merge branch 'master' of arcade
Conflicts:
Unity/Assets/Plugins/Editor/GameAPI.Editor.dll
Unity/Assets/Plugins/GameAPI.dll
Merge branch 'master' of arcade
Conflicts:
Unity/Assets/Plugins/Editor/GameAPI.Editor.dll
Unity/Assets/Plugins/GameAPI.dll
removed more bolt user files
removed more bolt user files
Fixed obstacle script parameters on resources
Fixed obstacle script parameters on the animals
Updated to Unity 5.0.3 beta, which seem to have changed some meta files. Checking in and hopefully won't cause too bad conflicts if any.
Attempt to fix missing material on the lantern
Fixed StartLocallyControlling using null controller entity
Fixed StartLocallyControlling using null controller entity
Made all AIObstacle classes respect object scales
Added AIObstacle components to the cubes in the test level
Updated ProjectVersion.txt to 5.0.0b3
Fixed wood pile being hyper bright
Refactored wolf controller
Added behaviour trees + controllers for all animal types (shouldn't change anything - copy & paste for now)
Updated animal prefabs
Get rid of PlasticSCM files from .vpks too!
Added rigged snow jacket and tshirt models, materials, and prefabs
Started on Behave integration and setting up the first actual experimental structure in the Behave editor.
Nuked temperate canyons scene. Added another test island. Added MegaScatter plugin for terrain workflow. Added utility script to replace terrin splatmaps.
Fixed tons of issues with the player movement
Fixed terrain color map alpha not getting refreshed after placing the landmarks
Exported new island with better splat and tree guide for more testing of MegaScatter. Getting better results now, but not great yet.
Added a bit more proc gen an then started tearing the roadsection shit apart again.
Thompson shubmachine gun viewmodel is all done.
sound effects for the thompson gun
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Experimenting a bit with setting up Behave and smart objects.
added newline support to text
added newline support to text
Some additional coroutine utility classes and methods.
Some additional coroutine utility classes and methods.
Started work on cleaning up building on Unix.
Started work on cleaning up building on Unix.
Merge branch 'master' of arcade
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Merge branch 'master' of arcade
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Added some Random methods to Mathf.
Added some Random methods to Mathf.