200,001 Commits over 4,140 Days - 2.01cph!
Fixed supply drop not dropping
Some refactoring and started work on a Bindable abstract class for instantiable types that are exposed to Jurassic.
Some refactoring and started work on a Bindable abstract class for instantiable types that are exposed to Jurassic.
Moved mouse interaction with Unity Controllers over to a custom implementation, which solved all the problems we were facing with the uGUI based approach.
Fixed physics / metabolism water level being higher than the water plane
Stag, Bear, Boar now use their real ragdolls
Deleted UnityVS files committed by Scott
Made ViewmodelBob smoother, no snapping between states
Fixed boltrifle ironsights hold position being massively off (for real this time)
Toned down rock hit screen shake
Upped max texture resolution on 729 textures
Fixed hazmat suit making the player invunerable
Fixed sleep inside spectator exploit
Tweaked underwater effects
Refactored the JS game instantiation process.
Refactored the JS game instantiation process.
Give items back on cancelling craft
Cancel crafting on die
Fixed stone hatchet - good job dyngnosis on reddit, you win
updated vm hammer hit anim & added 'strike' anim event
Adding Google Analytics test
Fixing some bugs with detection
Making snapshots on respawn a bit more predicatble so we can show loading screens
protocol++
Log connections, disconnections with Google
Deleting cfg folder added by Scott
About to implement Bindable proxy generation.
About to implement Bindable proxy generation.
Reverted some code that was mistakenly staged.
Reverted some code that was mistakenly staged.
Implemented basic Bindable proxy instance class generation.
Implemented basic Bindable proxy instance class generation.
Fixed player being able to unduck into other colliders
New view model rock material added.
Other proxy types are now used for members in generated proxy type definitions.
Other proxy types are now used for members in generated proxy type definitions.
Fixed first person camera position not matching player head position when ducked
Proxy class generation can now include inheritance.
Proxy class generation can now include inheritance.
Loadtime reporting, current screen reporting, crafting reporting
Fixed root game object not being set correctly.
Fixed root game object not being set correctly.
Fixed proxy method generation.
Fixed proxy method generation.
Fixed another bug with proxy method generation.
Fixed another bug with proxy method generation.
Zeroed the testlevel water.
Backup committing a small & messy temp Speedtree test folder. My god, it's full of files.
Fixed underwater fog being slightly visible above water
added int versions of Min and Max to Mathf