125,327 Commits over 4,171 Days - 1.25cph!

9 Years Ago
3rd person animations for mp5 updated worldmodel mp5 with new animations
9 Years Ago
tweaked positioning of mp5 worldmodel entity to sit better in player's hand
9 Years Ago
3rd person animations for m249 updated worldmodel m249 with new animations
9 Years Ago
3rd person animations for python + thompson updated worldmodel python + thompson with new animations
9 Years Ago
some tweaks to the 3rd person walk animations some tweaks to a bunch of 3rd person deploy / reload anims
9 Years Ago
bolt rifle / smg 3rd person anim tweaks; tweaked positioning of smg worldmodel
9 Years Ago
▍▅▇▌▌▍ ▊▇▇▄ ▍█▉▍▅
9 Years Ago
tweaked the position of the holosight addon for the semi-auto rifle ( no more clipping into screen ) fixed pump shotgun so it actually uses the awesome fire sound that AlexR made fixed some synch issues with the bolt rifle 3rd person anims + worldmodel
9 Years Ago
Merge from main
9 Years Ago
9 Years Ago
fixed fbx unity warnings for world python & m249 models
9 Years Ago
More granular time slicing for work on the main thread
9 Years Ago
Tweaks
9 Years Ago
Fixed culling related NRE in spectate mode
9 Years Ago
Don't start refresh coroutines until RefreshAll is called
9 Years Ago
Tweaked default batching params
9 Years Ago
Added bone fragments worldmodel
9 Years Ago
Merge from main
9 Years Ago
Merge from dungeon_art_4 (please no longer commit to that branch paroxum / damian)
9 Years Ago
Correct batching script on overgrowth prefabs
9 Years Ago
Re-added monument name phrases and enabled map labels Fixed some monument layers
9 Years Ago
Updated warehouse monument topology (river issues)
9 Years Ago
Warehouse tweaks
9 Years Ago
9 Years Ago
9 Years Ago
Removed terrain adjustment padding from prefab scenes (added to radius)
9 Years Ago
Removed from script as well
9 Years Ago
Increased nobuild zone around trainyard
9 Years Ago
More tarrain checks for military tunnel monument
9 Years Ago
Reapply phys sound updates Vending machine sound tweaks Cull AudioReverbZones in PreClientComponentCull (server audio overhead)
9 Years Ago
initial functionality fix for vending machines destroying when walls upgraded nearby
9 Years Ago
merge from main
9 Years Ago
Manifest
9 Years Ago
Fixed terrain placement of power substations not being applied
9 Years Ago
Fixed rotation of roadside electrical boxes
9 Years Ago
Some prefab auto-disables
9 Years Ago
Tweaked power substation terrain adjustments
9 Years Ago
wolf skull fbx/prefab/textures/materials
9 Years Ago
Mo' snow, less tundra
9 Years Ago
Clear old maps from cache when world version is incremented
9 Years Ago
Added wind flutter to foliage shader + extra control params to match ST
9 Years Ago
Enabled splat transfer on cave_large_hard (fixes terrain hole that's overgrown with grass)
9 Years Ago
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Merging multithreaded batching
9 Years Ago
Fixed colliders not batching on server load Fixed clientside exception
9 Years Ago
Subtracting 19429 / 19430
9 Years Ago
Added wolfskull worldmodel reduced tri count of LOD1
9 Years Ago
Increased min distance between caves (more space between their nobuild volumes) Don't place prefab mountains on maps that are smaller than 3000x3000