125,327 Commits over 4,171 Days - 1.25cph!

9 Years Ago
Removed lilacs Reduced scale on the other flowers
9 Years Ago
Fixed map filename regex failing to find matches on Windows due to the path separator
9 Years Ago
Scene2Prefab airfield
9 Years Ago
Rubble piles occluder fix
9 Years Ago
Scene2prefab
9 Years Ago
Removed max sleeper dist
9 Years Ago
fixed rock sounds in 3rd person
9 Years Ago
fixed harbor 2 not displaying on map
9 Years Ago
fixed harbor 2 not showing on map
9 Years Ago
AmbienceManager underground check perf fix
9 Years Ago
Fixed graphics water quality slider having no effect
9 Years Ago
Merge from main
9 Years Ago
PrefabInfo debug checks are ifdef'd (disabled by default)
9 Years Ago
PrefabInfo debug prints are errors
9 Years Ago
PrefabPool debug checks are ifdef'd (disabled by default)
9 Years Ago
Prefab instantiate shows prefab name in profiler
9 Years Ago
More profiler samples in player tick processing
9 Years Ago
Looting RPC profiler samples
9 Years Ago
Compile fix
9 Years Ago
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9 Years Ago
Locker backup
9 Years Ago
fixed accidental SAR damage nerf CC ShackyHD
9 Years Ago
reverted the changes that i accidentaly stomped out ( Python / P250 )
9 Years Ago
Merge from culling-changes branch
9 Years Ago
Fixed cull distance calc using local eyes instead of cam pos
9 Years Ago
revolver 3rd person animations
9 Years Ago
3rd person anims for guitar
9 Years Ago
tweaked guitar worldmodel position + materials
9 Years Ago
double barrel shotgun (viewmodel) changes: modified the iron sights tone down the recoil animation when firing (ADS)
9 Years Ago
tweaked the offset for the thompson viewmodel holosight addon
9 Years Ago
tweaked the position of the muzzleflashes when a muzzlebrake is added added new silencer smoke f/x when shooting
9 Years Ago
3rd person sitting animations
9 Years Ago
Updated ignore.conf
9 Years Ago
Merge from main
9 Years Ago
Cherry picking ignore.conf
9 Years Ago
9 Years Ago
Cleanup
9 Years Ago
Fixed extremely rare race condition while receiving data Optimized memory usage Refactoring
9 Years Ago
Batched meshes contain xz position offset in zw channels of uv1
9 Years Ago
Fixed invisible LR-300 worldmodel issue:1586
9 Years Ago
Moved procedural foliage placements to foliage spawn script Added foliage batching grid to batching prefab, loaded into all scenes
9 Years Ago
Verbose batching (level 1)
9 Years Ago
Merge from main
9 Years Ago
Flashlight Lod updates
9 Years Ago
Merge from foliage_system
9 Years Ago
Deployable locker prefab/tweaks
9 Years Ago
Locker icon render settings
9 Years Ago
Manfest update
9 Years Ago
Fixed one stone tier roof piece having no valid tangents
9 Years Ago
Tweaked renderer_threading and collider_threading convar behaviour (nicer for profiling)