199,336 Commits over 4,140 Days - 2.01cph!
Changed background scene into a scene2prefab
[ultimate_soldier] Reduced graphics bandwidth by using only two Tilemaps for the grid.
Installed Bolt. It's a real fuck about at the moment.
Added bootstrap and setup stuff and scenes
Started implementing the new palette and swatch system.
updated rigged vm stone hatchet source file
Added trivial reject to AIObstacle
Changed target bone for melee & tool weapons & re-positioned them (to fix weapons leaving hands)
Updated ConvexHull
Added better normal gizmo to MeshInfo
Re-added UnityEngine.UI.dll (fixes broken player nametags)
Added AIObstacleMesh to all rocks
Added steamworks and base scenes
Time of Day update to 2.3.1 prerelease 1
Added server browser and some UI stuff. (it looks up the Rust servers for now because I have none!)
Disabled TexturePostProcessor (was forcing all texture max width to 4069, instead of newly added - as was the intention)
Server browser layed out in a slightly nicer way.
Added SwatchIndex struct for implicit conversions, started fixing Mazing.
Changed experimental to development
Mazing and MemoryDungeon now use the new palette system.
Fixed background bear bullshit
Added better car package and have a had a little mess around in a car demo scene I've created!
Untagged background camera from being main
- Added third party ParticleScaler script
- Spawning of WeatherVolume particle FX now randomly scaled (to be made relative to position in volume)
- WeatherVolume spawning improved
- Fixed some issues with WeatherController's transitions, moved the controller to the Player prefab
- Upgraded to u5b9
Added test non-pvt atlas-based shader; includes bump and layer masking (wip)
Fixed SmashBlox to use the new palette system.
Don't treat the menu background as a monument
Ultimate Soldier now uses the new palette system.
Fixed some crazy colours in Ultimate Soldier.
Fixed some building components having broken materials
Fixed broken material on metal plate torso
Protocol++
New palette system documentation.
New palette system documentation.
TypeScript games now work using the new palette system.
Documentation for the new Swatch class.
Documentation for the new SwatchIndex struct.
Added descriptions to the new palette system.
Added descriptions to the new palette system.
Finished documenting the new palette system.
Fixed railing being deployable over doorway
Did some more slight car changes. Going home.
Increased bear attack range to keep him from pushing players around
Added alternate attacks for rock & hammer
fixed the alternate attacks for the rock / hammer. added a strike event for rock attack2