199,327 Commits over 4,140 Days - 2.01cph!
[ultimate_soldier] AI soldiers wander aimlessly when they have no target
[ultimate_soldier] wandering soldiers move to the sound of a nearby gunshot
[ultimate_soldier] fixed AI soldier pathfinding getting locked up
Added a drop down game list to Emulator for switching games quickly
Added BudgetBoy branding to title bar
hooked up GameName field in emulator GUI
Fixed up broken emulator scene
Moved branding to correct place, OCD
Added compile script to Vector3DTest.
Updated SmashBloxTS submodule.
Merge branch 'master' of arcade
Don't allow sleeping when dead
Premake script now generates makefiles for TypeScript games when using the gmake action.
UnityEngine.IUI.dll is a candidate for causing "[...] is corrupted! Remove it and launch unity again!" messages
Updated SmashBloxTS submodule.
Fixed issue with impact sounds not working on the hammer
Added anim events to rock vm
Mouse button presses are now ignored in the emulator when the cursor is outside of the game display.
Emulator watches the games directory for new games added and repopulates the game list panel
Fixed toolbar text popups
Merge branch 'master' of arcade
Adding Steam stuff. Need a server to test this stuff out.
[ultimate_soldier] made guns flip their orientation less often
Merge branch 'master' of github.com:Facepunch/arcade
Hiding the drop down list by changing the vertical rect size to zero, I hate doing this but it's better than using SetActive
Merge branch 'master' of github.com:Facepunch/arcade
updated alt attacks for vm hammer & rock
updated vm hammer & rock source files
Disabling player nametags for now
Added debug messages to bootstrap - so when self check fails people can see why
Fixed rogue ifdef in FogVolume - which was possibly breaking serialization
Added TestResources self check (slow & noisy, disabled by default)
Corruption documentation.
Corruption documentation.
Started work on controllable corruptions - not entirely stable yet.
Merge branch 'master' of arcade
Added global albedo control to "Rust/Standard Legacy Terrain"
UV fuckery is now more coherent.
Additional corruption tweaks.
Fixed drop down list not completely hiding when closed
More corruption tweaks, swatch indices can now be coherently offset.
Merge branch 'master' of arcade
Fixed corruption instability.
Game list is now on the left and the panel is sized so each game item is the same size. Centered logo.
Added GameListHelper.GetGameLanguage(gameName)
Fixed forward mode in standard/universal terrain shader set
Fixed snow everywhere by reverting overlay0 mask falloff to a previous value
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Fixed Vector3DTest drawing black lines.
Updated UnityEngine.dll used by plugins
Fixed CommandLine.HasSwitch failing when called before initialize
Moved stuff around to avoid #ifdef editor serialization warning/errors
Fixed crash in radiation overlay (calling isPlaying on an AudioSource without a clip)
Game entries show their game language with cute icons
Added a corruption slider to the BBDK, needs styling.
Merge branch 'master' of arcade
Conflicts:
Unity/Assets/Scenes/Emulator.unity