199,413 Commits over 4,140 Days - 2.01cph!
- Fixed sounds not playing at all when close captioning is enabled (close captioning itself still doesn't work though)
- Fixed lag compensation causing players to drift away from the vehicle they are driving
- HL2 HUD elements now use the new HudDefault font instead of Default
[ultimate_soldier] soldiers drop gun when hit with gun
[ultimate_soldier] getting hit with a gun stuns soldier
improved some of the 3rd person medical syringe animations; added med syringe layers to the mecanim state
[ultimate_soldier] slightly fixed guns being thrown through walls, but not really
[ultimate_soldier] thrown gun sometimes lets off a round when it hits a wall
[ultimate_soldier] fixed enemy not pathfinding after being stunned
Now using MaterialPropertyBlock.SetX() rather than AddX()
Added a NetworkedArray class to be used for custom palettes and dynamic textures.
Implemented methods to send and receive changes to any networked arrays in a game instance.
Removed Games/MasterCaster.
Hiding AtmosphericBlend calls from server build
- Reimporting Image Effects.
- Added AutoSaveScene script.
- Renamed terrain splats to match their layer names (Rock/Sand/Grass/Dirt) in the Terrain extensions.
- Added Global Fog to the player Prefab
Changed default render mode to new Deferred (this is gonna be shitty for a while)
Fixed tree missing shaders
Fixed more broken materials
Added "tools/Find Broken Materials"
Added new toolbar buttons
Fixed compile error in AtmosphericBlend.cs
Added toolbar toggle with LED
Only auto-update texture import resolution for assets in the Assets/Content folder
Some texture import resolution auto-updates
Anchored buttons to top of toolbar
Updated image effect standard assets
Removed Water Pro from our prefabs, replaced with standard shader placeholder.
Premake script now generates TypeScript project files (currently VS2013 only).
Merge branch 'master' of arcade
tweaked bow ironsight ( zooms in less & stays focused on target after firing)
Toolbar is now just a panel on a full screen canvas, easier to work with.
Generate terrain normal+height to disk, instead of at compile time
added new stone hatchet VM,WM and textures ready for prefab update
Fixed demo sounds throwing errors after switching between hotloaded games.
Dedicated server - always try to load the last save
Fixed wm prefabs for salvaged tools (as they'd somehow broken again)
Added text rollover to toolbar buttons
Time of Day update to 2.3.0 RC2
Added FirstPersonEffect - which changes sounds to 2D if we're the source and we're in first person mode
Added muzzle to thompson worldmodel
Fixed weapon items not all having the right effectPrefab set
Removing debug output from ItemAction_Metabolism
Don't multithread terrain generation if inside the Editor (spazzes out as of u5b8)
Footstep sounds for Dirt, Forest, Rock, Sand, Tundra, Wood and Snow
- Updated TOD
- Removed Water Pro entirely
- Tweaked Sky/Camera/Render Settings
Started a vector-based 3D test.
Merge branch 'master' of arcade
implemented new stone hatchet & updated anims/prefabs/materials