193,913 Commits over 4,079 Days - 1.98cph!
Brute force fix for TB-related skin hair layer seams
more WIP career UI, fixed buy button
Removed character ref from welfare.
Fixed player ragdoll "MakeStatic", which hadn't actually been firing
Player ragdoll conversion
Fixed vehicle wreckage bugs
General stuff. Fix trade tables and item transfer being broken
Added some checks in OnValidate to detect activities that generate notifications that don't auto expire and have no expiry conditions
Added an expire time field for critical severity notifications (defaulted to 15, used to be -1)
New OnValidate checks picked up Death activity as never expiring, marked it as auto expire/critical severity
Fixed Birth activity not auto expiring (it had no expiry conditions, so it persisted forever)
Added an "Ignore Items in Containers" bool to target filter
Find item for Blackboard Stockpile now ignores items in containers so that the 15 possible items are no longer all items in the stockpile we're trying to fill
Removed ICharacterInventory entirely. Can now simply use an IContainer
Deleting SelectBestBuildDesire
Turned off Evaluate single entity per type on Find Item for Blackboard stockpile (closest log after placing a log on stockpile was the item we just placed, which is already in a container and invalid so the filter would fail)
Removed BuildingActionDesire.
Hopefully fixed people often owning more than one house.
Working on glorious ItemContainer simplifying revolution. A few compiler errors remaining here
merge from registering items for buildings
Fixes and tweaks to building item management.
LineRendererActivate is IClientComponent
Updated EAC hashtool to latest version
tweaked hair colours and thickened out style 2, tried out multiple normal map variations on skinhairtest and added latest
moved PlayPlayerFixture logic out of career controller and into the CARunPlayerMatch action
Reverted EAC hashtool to previous version
Implemented Builder component and added all the AI to make it work.
Moved some default interaction fields used for data validation out of BuildingSettings/ItemSettings and into game config
Handing disconnection, re connection. Shit though.
Hapis water well tweaks
Removed wood cost from double sheet metal doors
Updated EAC hashtool config
implemented a new CareerAction system to handle weekly steps/actions/events to allow more flexibility.
Reworked all current functionality into new separate CareerAction classes that get executed in order.
Fixed shadow culling range to include occludee height and altitude
SavasIsland player spawn fix
Fixed spawning at camera on CraggyIsland map
Send EAC player tick at most once per frame
GitSync:
* Fix DBinder when its convar is set to NaN
* Fix DBinder overriding SetSelected( bool )
* Changed max value for Frame Blend's Shutter slider so it doesn't just black screen
* Prevent potential stack overflows in scripted_ents.Get
FlashlightBeam is IClientComponent
EAC update + Cerberus API upgrade
Stopped being able to make a child a parent.
Fixed trying to instantiate scene entities on client