199,310 Commits over 4,140 Days - 2.01cph!
- Re exported Human anims to fix some masking issues
- Added Deer settings and related prefabs
Rocks, Deer, Bear, Human, Worldmachine source updates
Done some more on the inventory stuff. Going to start on the networking stuff so that this can be synced ASAP!
[ultimate_soldier] player & swat start in the entranceway
Handle BaseEntity RPC
Add RPC names to GameManifest
set up the prefab for the lantern_wm; unfortunately, i couldnt get it to use hinge physics.
added 3rd person eating animation
[ultimate_soldier] added a bomb on each level for time pressure
building_basic_all source
Finished functional web player that can download and run game packages.
Touching MenuBackground + music
Fixed some errors not logging
Key crafting, locking, unlocking
Fixed battery being craftable
Door open/close working
Cleaned up building prefab names
Removed deployed_door item (now redundant)
BaseEntity flags are now networked properly
Toggle lock based on locked/unlocked
Cleaned up protobuffer files
Removed a bunch of debug output
KeyLock/CodeLock save their codes properly
Fixed blueprints sometimes not loading in editor
Added LayoutMapRes parameter to TerrainGenerator
Added Upsample2D method to ImageProcessing
Cleaned up ImageProcessing
Made forest 6 reach a bit inside the snow biome
Added a tiny randomized scale to resources
Code entry dialog
RPC arguments
CodeLock menus
Updated player gesture source
Shit day but worked out how to do Bolt networking!
Exported new player gesture anims ( 'you chicken? ' & 'I'm freezing here") & set up clips
Added gesture anims to mechanim, created cold & chicken parameters
- Fixed some issues with Units not getting inited properly
- Tweaked Deer settings assets and prefabs
- Adding a river to the island_large1 map
made some improvements to some of the 3rd person torch lit animations (so it looks bettter when used with the oil lantern).
tweaked the 3rd person medical syringe animations
tweaked the 3rd person melee hatchet animations (looks a bit smoother and is directed towards teh center)
- Fixed another exploit related to downloading restricted files from the server
- Fixed plugin_load not loading plugins if no file extension is given
- Fixed not being able to change the render cull mode on entities bonemerged to viewmodels
Time of Day update to 2.3.1 prerelease 4
This should hopefully make poor Jenkins happy?