199,294 Commits over 4,140 Days - 2.01cph!
Quick checkin to stop Jenkins from failing builds.
Fixed missing terrain textures
Nuking A* Example assets.
Added "Tools/Update/View Model Prefabs" to disable shadow casting on view models
Disabled shadow casting on all current view models
Removing because doesn't exist?
Added Build.WebPlayer() method.
Fixed railing creation physics push glitch
Consolidated some common errors
Error reporter reports current level name
Fixed NRE in model.trigger
Error logging now ignores errors from Oxide
Fixed NRE in Effect.Init
Post-build deployment, GUID: e3b52100-75ae-4bdf-992a-7e6583b7da49
Post-build deployment, GUID: 14af9c1b-1ce0-4a39-926d-7bf295dc0404
Wolves and bears now made of flesh instead of stone.
Standalone build packaging is now performed elsewhere.
Post-build deployment, GUID: c69311f2-d5fb-49e7-8662-8c2fe85fc90d
Post-build deployment, GUID: beea36d4-7026-4243-b8a8-9600d2597193
Post-build deployment, GUID: 6b2471c3-ca5a-42d8-9fa3-0dbd83bcb1d3
[ultimate_soldier] fixed out-of-bounds bug, more/cheaper friendly soldiers
Merge branch 'master' of github.com:Facepunch/arcade
Attempting to remove a renderable from a stage it is not added to now just silently fails.
Merge branch 'master' of arcade
Minor fix that allows games to be packaged
Merge branch 'master' into deploy
Post-build deployment, GUID: 51d7a2dc-d32b-4ddd-90a7-93362dfc2de1
Fix for copying console lines to clipboard.
Merge branch 'master' of arcade
Merge branch 'deploy' of arcade
Post-build deployment, GUID: 4e565803-5e35-47dc-9c7b-a6ef49602300
More files being backed up for the upcoming forest overhaul.
OmniSharp-induced code cleanup (even found one bug, yay!)
Server always loads by default unless -skipload is on command line
Reversed earlier change to Lidgren
Fixed not loading entity parents from saves (fixes missing locks on load)
Should fix EAC errors when more than 256 players on a server
first pass on the fish model
Added the FP networking wrapepr.
Scene updates apparently.
Game packages can now be loaded from files in the `Games` directory.
Merge branch 'master' into deploy
Post-build deployment, GUID: c859f720-1e0c-434b-b171-33db6b7d581b
Authentication now all working properly.
Post-build deployment, GUID: dfce4457-18eb-4215-95c8-8896ab2d7781
Unduck if pressing jump while ducked