197,094 Commits over 4,110 Days - 2.00cph!

8 Years Ago
First un spawn test
8 Years Ago
Progress
8 Years Ago
Fixed decay values on clothing getting set in non-normalized space (was setting decay to 80 when a unit got hit, which made all of the unit's clothing invisible) Added a slider to the Decay component inspector to manually test durability changes
8 Years Ago
Missing file
8 Years Ago
Backup
8 Years Ago
Removing some debug logs PlayerController assigns default role on click failing any valid interactions (defined in entity settings)
8 Years Ago
Fixed interactions not being properly evaluated by playerController
8 Years Ago
Tribe tracker animator rework
8 Years Ago
More west coast. Materials & stuff.
8 Years Ago
More anim stuff
8 Years Ago
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8 Years Ago
West coast
8 Years Ago
UI anim bits
8 Years Ago
Baskets now get placed instead of dropped by AI gatherers, fixes baskets full of food rolling down hills and falling into the ocean If an item is recommended by a role definition, keep desires will now treat that item as required (fixes gatherers dropping their baskets at weird times)
8 Years Ago
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8 Years Ago
Quarry rocks mesh and texture progress
8 Years Ago
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8 Years Ago
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8 Years Ago
testing some fixes
8 Years Ago
Cleanup
8 Years Ago
More on AI Behaviour.
8 Years Ago
More PlayerController command buffer cleanup
8 Years Ago
Spawning
8 Years Ago
Scene
8 Years Ago
Testing spawn changes.
8 Years Ago
Fixed RadialMenuWidget NRE
8 Years Ago
PlayerController only clears command buffers before evaluating new target in MouseOver
8 Years Ago
Radial menu buffers command data and cleans up on deactivate callback
8 Years Ago
More cleanup
8 Years Ago
More logs
8 Years Ago
PlayerController cleanup + logging
8 Years Ago
combat ability min range WIP. radial now shows when holding right click.
8 Years Ago
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8 Years Ago
procgen road material/texture tweaks
8 Years Ago
wip career squad generation enforcing not broken units
8 Years Ago
More
8 Years Ago
Anim fixes
8 Years Ago
UI wip
8 Years Ago
"triggerAttack" is the non root motion attack and "triggerAttackPounce" is the root motion one
8 Years Ago
Hapis cave fix
8 Years Ago
bunch of camera fixes
8 Years Ago
Tribe tracker role icons, animations Added Before/UI Portrait shader Fixed portrait clone rotation being set to match a reference unit that is ragdolling
8 Years Ago
Fixed building placement not working
8 Years Ago
Game mode update, getting ready for respawn at place of death
8 Years Ago
practice mode fix
8 Years Ago
fixes to cave camera
8 Years Ago
match reporting classes. linked match units to career units. units now take durability losses for playing matches and for being destroyed. increased team unity starting durabilities when creating a new career.
8 Years Ago
dungeon fences are shoot through
8 Years Ago
chainlink fence is rusty barbedwire set damage triggers
8 Years Ago
Cleanup