197,094 Commits over 4,110 Days - 2.00cph!
Fixed decay values on clothing getting set in non-normalized space (was setting decay to 80 when a unit got hit, which made all of the unit's clothing invisible)
Added a slider to the Decay component inspector to manually test durability changes
Removing some debug logs
PlayerController assigns default role on click failing any valid interactions (defined in entity settings)
Fixed interactions not being properly evaluated by playerController
Tribe tracker animator rework
More west coast.
Materials & stuff.
Baskets now get placed instead of dropped by AI gatherers, fixes baskets full of food rolling down hills and falling into the ocean
If an item is recommended by a role definition, keep desires will now treat that item as required (fixes gatherers dropping their baskets at weird times)
Quarry rocks mesh and texture progress
More PlayerController command buffer cleanup
Fixed RadialMenuWidget NRE
PlayerController only clears command buffers before evaluating new target in MouseOver
Radial menu buffers command data and cleans up on deactivate callback
PlayerController cleanup + logging
combat ability min range WIP.
radial now shows when holding right click.
procgen road material/texture tweaks
wip career squad generation enforcing not broken units
"triggerAttack" is the non root motion attack and "triggerAttackPounce" is the root motion one
Tribe tracker role icons, animations
Added Before/UI Portrait shader
Fixed portrait clone rotation being set to match a reference unit that is ragdolling
Fixed building placement not working
Game mode update, getting ready for respawn at place of death
match reporting classes.
linked match units to career units.
units now take durability losses for playing matches and for being destroyed.
increased team unity starting durabilities when creating a new career.
dungeon fences are shoot through
chainlink fence is rusty
barbedwire set damage triggers