193,567 Commits over 4,079 Days - 1.98cph!
Added WeightedRoleDefinition, list in PersonalityType def
Various Goal/GoalPlan conditional asset list editor improvements
Fixed bus stops and power substations spawning on top of roads at T and Y intersections
league table preview UI now instantiates entry panels, populates with name data
Added OnLeaderBoardEntries event that fires when receiving updates from server.
UILeagueTablePreview listens for it.
items now have a DispensedBy field.
people won't drop dispensed items while taking them from the dispenser.
Roads avoid being split by monuments and prefer going around them (until I add monument road connection points)
Tweaked shadow refl occlusion to avoid undershadowing (RUST-1771)
some placeholder league table UI setup
Removed nulled module from mushrooms effect
Adding parts of the new road generation algorithm (much faster and better looking, not 100% continuous yet)
fix for league table result range
disabled feedback button in Editor cus I keep clicking it by mistake
Added and updated prefabs for hair style 1, style 2, female and male armpit and pubic hair, female and male eyebrows, facial hair style 1 with morph targets
Added temp icons for prefabs
Removed old and erroneous files
AIDesigner resets canvas pan offset when selecting a new module
Nixed stupid tick id thing
Fixed decision logs not being post processed
Removed ability to create gang. Removed ability to create emblem.
AI logging improvements, added post process step at the end of each simtick to deal with parenting
Fixed databrowser persisted asset selection causing bad cast errors
leaderboard/league entry stuff
playerdatabase.resetElo server command
High external walls and gates require some space between them when placed parallel to each other (i.e. when stacking them)
Barricade placement tweaks (concrete, stone and sandbag)
Rivers and roads check topologies in a radius when finding their paths
Added map grid ref overlay
fixed constant pingponging between player instigated GPV and non player one
Merged from Diogo changeset (23093)
Fix for foliage bug introduced in
23073
Reverting new changes that have been moved to the branch.
Re-saved lake scenes / terrain assets
Disabled compression on lake prefab scene terrain maps
Added ice lakes to map generation
Added randomization scripts to ice lakes
Monument randomization script improvements and fixes