193,509 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Added OnLeaderBoardEntries event that fires when receiving updates from server. UILeagueTablePreview listens for it.
8 Years Ago
binoculars vm tweaks
8 Years Ago
More
8 Years Ago
items now have a DispensedBy field. people won't drop dispensed items while taking them from the dispenser.
8 Years Ago
More debugger fuckery
8 Years Ago
more
8 Years Ago
Roads avoid being split by monuments and prefer going around them (until I add monument road connection points)
8 Years Ago
Tweaked shadow refl occlusion to avoid undershadowing (RUST-1771)
8 Years Ago
some placeholder league table UI setup
8 Years Ago
Removed nulled module from mushrooms effect
8 Years Ago
Adding parts of the new road generation algorithm (much faster and better looking, not 100% continuous yet)
8 Years Ago
DSE logging fixes
8 Years Ago
fix for league table result range disabled feedback button in Editor cus I keep clicking it by mistake
8 Years Ago
Added and updated prefabs for hair style 1, style 2, female and male armpit and pubic hair, female and male eyebrows, facial hair style 1 with morph targets Added temp icons for prefabs Removed old and erroneous files
8 Years Ago
AIDesigner resets canvas pan offset when selecting a new module
8 Years Ago
Compile fix
8 Years Ago
Nixed stupid tick id thing
8 Years Ago
More
8 Years Ago
Fixed decision logs not being post processed
8 Years Ago
Misc
8 Years Ago
Removed ability to create gang. Removed ability to create emblem.
8 Years Ago
AI logging improvements, added post process step at the end of each simtick to deal with parenting Fixed databrowser persisted asset selection causing bad cast errors
8 Years Ago
leaderboard/league entry stuff playerdatabase.resetElo server command
8 Years Ago
High external walls and gates require some space between them when placed parallel to each other (i.e. when stacking them)
8 Years Ago
Barricade placement tweaks (concrete, stone and sandbag)
8 Years Ago
Rivers and roads check topologies in a radius when finding their paths
8 Years Ago
Added map grid ref overlay
8 Years Ago
fixed constant pingponging between player instigated GPV and non player one
8 Years Ago
Merged from Diogo changeset (23093)
8 Years Ago
Backup
8 Years Ago
Merge from main
8 Years Ago
Fix for foliage bug introduced in 23073
8 Years Ago
Leaderboard ProtoBuf
8 Years Ago
Reverting new changes that have been moved to the branch.
8 Years Ago
Re-saved lake scenes / terrain assets
8 Years Ago
Disabled compression on lake prefab scene terrain maps
8 Years Ago
Added ice lakes to map generation
8 Years Ago
Added randomization scripts to ice lakes
8 Years Ago
Monument randomization script improvements and fixes
8 Years Ago
.
8 Years Ago
gang hq
8 Years Ago
AIDebugger tweaks
8 Years Ago
Fixed AIDebugger.GetPreviousBestModule causing crash when activeSimTick is 0
8 Years Ago
Entity log window title content fix
8 Years Ago
Fixed AI Debugger NRE
8 Years Ago
Merge from snow_biome_revamp
8 Years Ago
Merge from main
8 Years Ago
Merge from main
8 Years Ago
merge from main
8 Years Ago
Quickfix attempt for BoneFollower removal in WeaponOffsetEditor. Savas splat texture metas.