200,006 Commits over 4,140 Days - 2.01cph!
fixed a bug with the player switching from walk --> swimming
more 3rd person animations for 2handed sword
Added step and slope test cases to PlayerMovement scene
Improved player landing, fall damage, grounded and sliding detection
Improved jump and sprint blocking after landing to feel more natural
Fixed various situations that could cause jumping weirdness
Holding alt now lets you look around (somewhat) freely instead of just looking back
Steamclient Refactor
Steam Inventory loading, checking, refreshing
Added Species Consideration and a Human Only example of it.
Species Consideration now defines a Default Weight that's returned if a Species is not defined in the Species Weight list. Defaults to 0, but can be "inverted" to 1, say, for special cases.
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fixed the hunting bow and Rocket launcher view models so they don't look like Assjacks (tm) when you freelook
Bone armor models, materials, and basic prefabs
Fixed steaminv schema bug
Server print steamid etc on death messages - for 3rd party stat systems
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added black longsleeve
hardcoding steaminventory id's so there can't be any future fuckups
Fixed so that decisions that score 0 or less will always be rejected by DM.
Added climbing state (between grounding and sliding) where the player can hold its position and move sideways but not upwards
Changed slope speed adjustment to mostly affect sprinting speed (feels somewhat less like an 80 year old)
Fixed wobbliness / bounciness when trying to move up a stair that's slightly too high to move up
Improved ground normal detection (use exact normal instead of some interpolated shit)
Removed old UnitManager_OnMinute method
Spawn handlers created in Zone+Ecology no longer tick/respawn
Handle invalid item in load more gracefully
Split BeforeEditorTab into a partial for easier working with ViewManagement code
Fixed bug with ViewMangement for Species/Entities with preset views
Moved Creation of SpawnPopulations out of Zone+Ecology and into BiomeSettings
Tweaked freelook smoothing (use raw input, only smoothen when alt is released and the head snaps back)
Adding models, materials and collisions for the monument
changed steam item image url
organised tshirts
Updating collisions for some jump distances, allowing ladders on the structure, prefab scene update
changed skybox to look more like concept, tweaked lighting and cloud colours. Added fogging. Made deuce scrolling ring smaller, added incidental animations. Tomorrow need to make new clouds
Added minor safety cooldown to prevent multijump exploits