200,006 Commits over 4,140 Days - 2.01cph!
Refactoring EntityComponentSettings storage in EntitySettings
Added new UI for EntityComponent management in BeforeEditor
Removed BiomeMaterialObject components from tree prefabs
Misc editor cleanup
Misc DM related stuff. Nothing actually working just yet.
Reduced rotor blur opacity
Removed UnityEditor directive in EntityComponent
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Started on a Value of Harvest consideration, and created a new DSE "Harvest Score".
Fixed water2 screwed up on dx9+nvidia
First attempt at fixing water2 center patch frame delay (needs more hw testing)
Fixed decal shader on DX9
Moved ConsumableEffect class out of ConsumableSettings and ported handling of them to Agent
Only SmartObjects with one or more free subscribtions are processed by DecisionMaker
Some minor performance optimisation in Building requirement related methods
More performance tweaks in DM, specifically ValueOfHarvestConsideration caching of smartobjects that have a Building component
Added wood armor jacket and pants models, mats, and basic prefabs
Added roadsign pants models, mats, and basic prefabs
Removed cloth shirt from roadsign armor jacket model
setup the player mecanim for 2handed sword animations
added the 2handed sword worldmodel prefab.
merge from main/weatherambience
Tribe/TribeHub refactoring. TribeHub (what shitty name) gets created during Tribe.Initialize(), remains inactive until it is assosciated with a Building. This is done through PlayerController's building placement code at the moment. Buildings can be flagged as "CanAccessTribeHub" in their settings.
Maybe forgot to save a thing
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Fixed issues with SpeciesSettings.GetViewPrefab
Started work on Group+Knowledge and Tribe+Knowledge.
Cached a lot of the common Consideration lookups at the Group level.
Optimized Value of Harvest Consideration.
Added head tracking to PlayerInput
prefab update with build volumes and crate spawns
tier 2 furnace brick texture sets
meta files / half res tweak
Added new clouds to cloud city scene with shaders and materials. Changed skybox lighting.
added clouds to art respository, updated max file
added roadsign kilt
added bone jacket & pants
added wood jacket & pants
protocol++
Fixed some PlayerInput code being executed for every player (instead of just the local player)
TrackIR bindings now only log errors