198,864 Commits over 4,140 Days - 2.00cph!
Added different options for easier looting. Adding an item description.
Ai should sense corpses too
Reduced animal mesh compression
Attack damage is a variable on the npc
Ai senses - memory filter (should fix ai not seeing players)
Chicken doesn't use horse footsteps
Cleaned footsteps
Increasing navmesh bounds
Updated render queue field and added instanced field to rust/std shader gui
Instancing all materials part 2
removed unused moved/attacked variables from protobuf and references. More purging
Made camera look ahead of truck slightly
branched to start decoupling everything from a server for single player/modes
added exit button to map and squad editors
Enemy in-range indicators in movement mode, upgrade to 5.6
animals have proper corpse contents
added deer meat
use Entity.WaterDepth for ai queries
Cache waterfactor, waterdepth
Some invoke handler optimizations
Fixed spawn/spawnitem not working
Automated Windows Build #657
Automated Windows Build #656
▌▊▍█▍ ▉ ▇▉▋▆▆ ▊▇▇▇▋▄▅ █▌█▅ █▋▍▅█▅▆ ▊▄▇▊▄▊▅ ▄▋▌█▉▄ ▍▋▊▇▄ █▄▆▆▇▋ ▅▌▊▆▅ ( ▉/▋ )
Automated Linux DS Build #656
Automated Linux Build #656
▇▉▄▅▆ ▅ ▋▄▅▇█▍█▌█▊ ▇▄▉▍▌▌▍▌▆ ▄▄▍▅▄▅.▅▌▅▊▆▉ ▋▇▅ ▌▌▊▅▆▄▄▉ ▆▊▉▊▍▋██▉▆ (▍▅▅▋)
Biter health 8->6, reduced front and side block
Reworked healer attempt #1
Big door interaction update. Let door hover show more info about the door, getting the state relative to the interactor from the server.
Doing a raycast insteadof raycastall on non-interactable layer interactables so they're blocked by intervening walls etc
Reduced cop and pedestrian vision distance from 75m to 50m
FOR FUCK SAKE ui
FOR FUCK SAKE shader
Added a short "Bought Item!" interact text when an NPC buys something, to prevent confusion with the immediate "Not Interested"
Added one lot of pistol ammo for the player in edit mode so reloading can be tested.