224,958 Commits over 3,714 Days - 2.52cph!
rebaked out vertex lighting, reskinned and added skin-haircap to male pubic, made look better on non tssaa
Undoing staging branch shit that we no longer need (yay)
Fixed player commands not working
Attempt at fixing index out-of-range exception in culling; https://sentry.io/facepunch-studios/client/issues/275956012/
Finished texture editor UI mockup
Admins can get combat log of other players
Only call HotloadFinish after all references are updated, call addon reload when hotload completes
Fixed editor error from removed convars
water_well_c scene progress backup
Removed some test / debug convars that should no longer be used
Fixed missing ProtoContract on Possessions.PersistedPossessionsData.PersistedCurrentPossessionData
remove GoalPlanVariant.SlotType
Show Report Button on death screen
Attacker name more faithful to ingame name on report page
Improved how buttons are tinted on hover
Added icons for texture editor
Started on texture menu layout
Texture editor tool buttons
Game objects tagged with "Server Cull" or "Client Cull" are deleted even if they have components on them (for example animal GameTrace collider on the server)
When culling components from objects, nominate the game object for deletion as well (but only if it had removable components on it)
Addon reload event, base class for addon entry so its less verbose
Ownership and entity refs
Fixed potential number overflow in hiz [https://sentry.io/facepunch-studios/client/issues/275955527/]
nautilus f1 spray from close gun instead of core
bullet RenderRadius
diamond bullets renderlength etc
Show location next to ips
Spammer Nuke
Revert "Cleaner build script?"
This reverts commit 091948ec7af7704f1a7c071b0674974b4b59371d.
more color stuff - kill feed
Slight improvement to AI LOS.
finished cleaning up old shouldFollowPlayer stuff
tweaked slowmo when dispersing powerups
pxcDamagePercent carries over to next bullet frame
bullets can ignore pxc collision on certain frames
bullets raycast from sourcepos on first frame
fixed powerup start angle
Fixed a missing EndVertical in StatManipulator drawing.
Removed ItemActionDesire completely.
Crafting component now adds required items to Possessions.
Tidied up Possessions.
Ip Search
Link to moderator view on username dropdown
Show more info on moderator user view
More info on the user info page
List Ips for user
branching because this is gonna start to break shit
Try setting the appid via SetEnv
Changed how entities are written
Collapsed water tower structure models WIP
water_well_c mini monument scene files prep
more color stuff - portrait
World stuff
Prefab organization
Paint type tooltip
Restriciton text on paint tooltip
Stock system WIP
Renamed CreateItemKeepDesire to AddItemToPossessions (we don't have keep desires anymore)
Fixed AddItemToPossessions action not adding the item to possessions (this makes berry gathering much more reliable)
Cooks now check if they already have a crafting order for a basket before making a new order
Fixed go to random radius (5) set to 0 radius (should fix units sleeping on top of each other by a campfire)
Fixed putting weapons away
Bots can now play decently as zombie players. Also bugfixes