198,647 Commits over 4,140 Days - 2.00cph!

9 Years Ago
scene2prefab
9 Years Ago
Wrecked sedan_a vehicle model/LODs/COLs/Prefab
9 Years Ago
Tweaked LOD distances Enabled culling on objects that did not have it
9 Years Ago
Reduced shader variants across all heavier shaders Disabled instancing on grass, cloth and skin until u5.5
9 Years Ago
more
9 Years Ago
models, prefabs, things
9 Years Ago
wip formation verification
9 Years Ago
Wires have 50x less verts
9 Years Ago
Splitting texture asset bundles (we might be hitting the 2gb bundle limit)
9 Years Ago
Scene2Prefab
9 Years Ago
Couple of missing colliders fixes Baked vertex stream data to asset files on Harbor_1,2,Powerplant
9 Years Ago
added latest ASE, character shader, other fuckery
9 Years Ago
Fixed bad instance property indices causing rocks to change color (won't trigger recompile yet)
9 Years Ago
gear stuff, UI tweaks, minimap fix
9 Years Ago
fixed unit mouse hover event
9 Years Ago
Fixed ParticleSystemContainer leading to issues on inactive game objects (state uninitialized, trying to call invoke)
9 Years Ago
9 Years Ago
Don't create gibs over 500m away
9 Years Ago
equipment can replace corresponding slot's body mesh material, rather than the whole model
9 Years Ago
9 Years Ago
9 Years Ago
9 Years Ago
Portacabin cull Fixed NRE in DeferredMeshDecal, when selecting prefab in project
9 Years Ago
RendererLOD - complain if target renderers aren't part of the same prefab/heirachy - and try to fix Scene2Prefab
9 Years Ago
end turn button
9 Years Ago
protocol++
9 Years Ago
Map stuff
9 Years Ago
FOR FUCK SAKE shaderforge 1.32
9 Years Ago
FOR FUCK SAKE tweak material and lighting
9 Years Ago
map stuff
9 Years Ago
more example gear
9 Years Ago
more euqip stuff
9 Years Ago
prefab layers
9 Years Ago
more
9 Years Ago
players start naked because yeah
9 Years Ago
swimming green lines
9 Years Ago
ParticleSystemCull / ParticleSystemLOD fixes
9 Years Ago
maximumDeltaTime
9 Years Ago
Added "YOUR TURN" text that's visible during... your turn
9 Years Ago
9 Years Ago
Changed how NaN damage is ignored (in case early returning leads to issues in Hurt() method overrides)
9 Years Ago
made animals rotate on one axis to match terrain normal better
9 Years Ago
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9 Years Ago
minor compile changes
9 Years Ago
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9 Years Ago
Deferred mesh decal optimizations; down to nearly zero overhead
9 Years Ago
Updated builder
9 Years Ago
more lenient water exit jumping
9 Years Ago
Fixed speedtree shaders
9 Years Ago
Fixed grass shader