224,803 Commits over 3,714 Days - 2.52cph!

6 Years Ago
Game Camera now blocks zoom while over UI (fixed scrolling roles window also zooming)
6 Years Ago
sort of fixed bullet debris, reflection, etc Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity chunk debris doesnt collide with pixels
6 Years Ago
Tweaked some container fill settings for cooks to make them more reliable in crowded environments
6 Years Ago
Sorted stream reuse
6 Years Ago
fixed explosive ammo bug no longer need to aim slightly away from target to deal maximum damage with explosive ammo
6 Years Ago
Removed desire type properties from blackboard
6 Years Ago
GroupActionDesire & AskToJoinGroupActionGroup (lol rly) use cast cache properties for specific desire type
6 Years Ago
Fixed entity grid position not getting properly set on create
6 Years Ago
Fixed platforms not grounding
6 Years Ago
Aim HUD New grass
6 Years Ago
Nixing task stuff
6 Years Ago
AI tweaks
6 Years Ago
Fixed reflections when fog=1; had to drop fake dir refl occlusion Touched all relevant shaders
6 Years Ago
GridManager update coroutine yields to Task.Run (testing)
6 Years Ago
Refactored message sends
6 Years Ago
Moved GridManager coroutine stuff around so we dont try to update entities until game ready
6 Years Ago
Added more profile samples to morphcache Saved some heap allocs on morphcache.setup
6 Years Ago
Renamed GridDataDefinition.FixedArraySize to InitialCellCapacity, which describes what it is actually used for Replaced the BaseEntity.this[GridDataDefinition] with GetGridPosition
6 Years Ago
Crafting station keyword and other tidy ups
6 Years Ago
revert color test
6 Years Ago
WIP color kit stuff
6 Years Ago
Destroy
6 Years Ago
GridManager.UpdateEntity optimisation, NRE fix
6 Years Ago
Only check workshop download status once a second
6 Years Ago
Moved GridManager stuff back to main thread on a coroutine
6 Years Ago
Shark path Shatter Water queue order (was clipping over fire) ITestable Melee damage takes hit position Fire block testable, 1 water to extinguish New firepit Smashable can contain a shatter Added TestAllChildren Fireblock material fix Level Pass Level pass for intro
6 Years Ago
RequestCollaborationSettings writes resulting request to blackboard
6 Years Ago
apple tree wip
6 Years Ago
added new skin-hair haircap to female pubic and improved hairstrands on non tssaa. built prefab
6 Years Ago
Fixed profiler sample mismatch
6 Years Ago
Renamed IsBlackboardItemInPossessions condition to IsPossession as it doesnt use the blackboard
6 Years Ago
Fixed Blackboard.HasKey CraftingOrder switch case returning wrong field
6 Years Ago
fixed possible NullReferenceException in ResourceName.Equals(other) Fixed possible stack overflow when a control tries to inherit from itself Started work on texture editor UI
6 Years Ago
sleep AI tweaks
6 Years Ago
Group replication and destruction
6 Years Ago
Subtracting 14319 (threaded location selector shite)
6 Years Ago
grids tick on main thread again
6 Years Ago
Put displacements in their own mesh entity so they can have tri mesh collider (could be in the same entity but may aswell get culling benefits)
6 Years Ago
Workshop skin download rewrite (performance, memory, robustness) Show number of queued skins when perf >= 9
6 Years Ago
rollback TerritoryLocationSelector thread
6 Years Ago
GIViewer.LocalKit and GIViewer.OpponentKit now get start at match load
6 Years Ago
Observer work
6 Years Ago
World stuff
6 Years Ago
Fixed a few lift/elevator occludee bounds
6 Years Ago
water_well_b mini monument progress backup
6 Years Ago
Staging Test
6 Years Ago
Observer
6 Years Ago
Run server for staging branch if running with -staging command line
6 Years Ago
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6 Years Ago
No more spamming shelves on roads