193,998 Commits over 4,079 Days - 1.98cph!

9 Years Ago
Code generator should now automatically generate code upon reloading the code in Unity.
9 Years Ago
Lotsa ability changes
9 Years Ago
Merge from save 119
9 Years Ago
Bridge tweak
9 Years Ago
UDM NRE catch
9 Years Ago
Ration floating box: fbx, lods, col, textures and materials
9 Years Ago
Fixed RemoveEffect
9 Years Ago
Cleaned up and improved debug spawning and component listing Fixed Action.AddEffect being shit
9 Years Ago
Merge from main
9 Years Ago
- No longer start with a random ability - Crates now have a 50/50 chance to spawn a weapon or an ability pickup - Ability pickups are now correctly equipped
9 Years Ago
- Temp ability pickup UI, fixed errors from ability pickups. - Abilities drop 100% from crates for testing
9 Years Ago
Scene2Prefab dungeons
9 Years Ago
- Project upgraded to 5.3.5
9 Years Ago
fixed sandbag barricade (prop version) never culling in dungeons
9 Years Ago
Some tweaks to pigeon nest structure models/prefab
9 Years Ago
- WIP ability pickups
9 Years Ago
Herbivore AI tweaks
9 Years Ago
Network++ Save++
9 Years Ago
removed accidental modifiers on exiting exhausted and injured conditions
9 Years Ago
Post-merge
9 Years Ago
Merge from dungeon_art_3
9 Years Ago
Pre-merge
9 Years Ago
this was changed.. might be important
9 Years Ago
Death screen: bear.prefab -> bear
9 Years Ago
vertex normal fixes, collision improvements WTP Scene dressing update
9 Years Ago
Building Structure - Sewage tanks models/LODs/COLs/Prefab WTP scene updates Trainyard building LOD wrong material fix
9 Years Ago
More caves
9 Years Ago
Tweaked water / landmass ratio
9 Years Ago
Merge from main
9 Years Ago
ProjectVersion.txt
9 Years Ago
Rare NRE fix (RUST-970)
9 Years Ago
Merged latest wip
9 Years Ago
protocol++
9 Years Ago
merge into prerelease
9 Years Ago
undid complete fuckup
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
Merge from main
9 Years Ago
Starting values for stats set in OptionsManager are now correctly set for player's tribe
9 Years Ago
Made everything use the new get methods and properties associated with stats
9 Years Ago
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9 Years Ago
updates to vm source files
9 Years Ago
latest art changes to human deer bear and some huts added sloth
9 Years Ago
Updated paint mode scene lighting
9 Years Ago
actual fix for the sloth (had forgotten to put body in the mesh name)
9 Years Ago
Added auto-generation of stat getter methods that should support caching
9 Years Ago
made buildings lower, tidied up hex blocks and added to scene. added fog and lighting
9 Years Ago
Added code generation for StatsComponent+Properties
9 Years Ago
human anims setup to take injured and exhausted
9 Years Ago
Updated city scene Changed mission queue layout Updated inputs