193,998 Commits over 4,079 Days - 1.98cph!
Code generator should now automatically generate code upon reloading the code in Unity.
Ration floating box: fbx, lods, col, textures and materials
Cleaned up and improved debug spawning and component listing
Fixed Action.AddEffect being shit
- No longer start with a random ability
- Crates now have a 50/50 chance to spawn a weapon or an ability pickup
- Ability pickups are now correctly equipped
- Temp ability pickup UI, fixed errors from ability pickups.
- Abilities drop 100% from crates for testing
- Project upgraded to 5.3.5
fixed sandbag barricade (prop version) never culling in dungeons
Some tweaks to pigeon nest structure models/prefab
removed accidental modifiers on exiting exhausted and injured conditions
this was changed.. might be important
Death screen: bear.prefab -> bear
vertex normal fixes, collision improvements
WTP Scene dressing update
Building Structure - Sewage tanks models/LODs/COLs/Prefab
WTP scene updates
Trainyard building LOD wrong material fix
Tweaked water / landmass ratio
Starting values for stats set in OptionsManager are now correctly set for player's tribe
Made everything use the new get methods and properties associated with stats
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updates to vm source files
latest art changes to human deer bear and some huts
added sloth
Updated paint mode scene lighting
actual fix for the sloth (had forgotten to put body in the mesh name)
Added auto-generation of stat getter methods that should support caching
made buildings lower, tidied up hex blocks and added to scene. added fog and lighting
Added code generation for StatsComponent+Properties
human anims setup to take injured and exhausted
Updated city scene
Changed mission queue layout
Updated inputs