193,473 Commits over 4,079 Days - 1.98cph!

9 Years Ago
Fixed trail renderers destroying item views
9 Years Ago
- Timer doesn't kill you
9 Years Ago
Fixed skin shading regression on OSX/glcore
9 Years Ago
min 5 damage from codelock failure
9 Years Ago
Changed editor.
9 Years Ago
- Can now specify colour of combat text - Added combat text for a few more events
9 Years Ago
More projectile stuff
9 Years Ago
code lock shock final pass
9 Years Ago
Added "ent who" admin command - for seeing who created the entity
9 Years Ago
Reverted some bad merges
9 Years Ago
Fixed separable blur shader error
9 Years Ago
merge into main
9 Years Ago
9 Years Ago
More projectile tweaks
9 Years Ago
dead/alive server checks
9 Years Ago
merge from main
9 Years Ago
electrical shock code for code locks, no more bruteforce
9 Years Ago
Edited all atmospheric pieces, removed 1 & 7
9 Years Ago
Workshop download diagnosis code
bot
9 Years Ago
Automated Linux DS Build #196
9 Years Ago
Projectile attack uses animation callback, ddded "AttackFire" events to human bow and throw anims
9 Years Ago
Added command "clear" (clears console) Added command "copy" (copies console content to clipboard)
bot
9 Years Ago
Automated Windows Build #196
bot
9 Years Ago
Automated OSX Build #196
bot
9 Years Ago
Automated Linux Build #196
9 Years Ago
Virtual directory for mounted Workshop addons, lets us control the mount order Moved CreateClientConVar implementation to Lua UserInfo ConVars which are their default value now get networked to the server GMA files that a server makes you mount now get unmounted on disconnect
9 Years Ago
Fixed some RPC exploits
9 Years Ago
Action.AttackUnit now handles combat ability choice and Unit movement internally Projectile bullshit Some item pickup/entity physics fixes
9 Years Ago
Builder using 5.3.2p3
9 Years Ago
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9 Years Ago
Tweaked a number of important textures to use trilinear filtering (coz it's 2016) and anisotropic
9 Years Ago
Desire tweaks
9 Years Ago
Building block prefab updates
9 Years Ago
Conditional models run on both client and server
9 Years Ago
Missing meta
9 Years Ago
Tweaked horse mat variations; fixed glass low quality not getting fogged; added basic placeholder hair shader
9 Years Ago
Fixed horse materials and some texture settings; switched hair shader to blend nicely into fog
9 Years Ago
Igor - Improved serve walk ( travels further), fixed ball intersecting racket on all serve anim source Owl - Fixed hand flipping on forehand anim source
9 Years Ago
Igor - Improved serve walk ( travels further), fixed ball intersecting racket on all serve anims Owl - Fixed hand flipping on forehand anim
9 Years Ago
FOR FUCK SAKE bouncer prefab/rig !A animation controller, idle anim
9 Years Ago
Fixed bad filenames and missong consideration in ProtectSelf Goal DSE
9 Years Ago
Added consideration for aggressive targets
9 Years Ago
Merge from main
9 Years Ago
Pre merge
9 Years Ago
AnimatorParameterAttribute/Drawer Some tweaks to Unit / OnOtherUnitRemoved logic
9 Years Ago
UI updates for Xbox
9 Years Ago
Added detail spec/gloss to skin shader; made SSS blur stronger
9 Years Ago
Trying something different out with building editor.
9 Years Ago
- WIP combat text
9 Years Ago
fixed incorrect material display on brickwall LODs