198,704 Commits over 4,140 Days - 2.00cph!
Effects editor and data cleanup
Added "graphics.lso" command to enable large scale occlusion
Fixed a few more bugs + simplified inspector
Removed concept of Parallel Actions from ActionChain
Code generator should now automatically generate code upon reloading the code in Unity.
Ration floating box: fbx, lods, col, textures and materials
Cleaned up and improved debug spawning and component listing
Fixed Action.AddEffect being shit
- No longer start with a random ability
- Crates now have a 50/50 chance to spawn a weapon or an ability pickup
- Ability pickups are now correctly equipped
- Temp ability pickup UI, fixed errors from ability pickups.
- Abilities drop 100% from crates for testing
- Project upgraded to 5.3.5
fixed sandbag barricade (prop version) never culling in dungeons
Some tweaks to pigeon nest structure models/prefab
removed accidental modifiers on exiting exhausted and injured conditions
this was changed.. might be important
Death screen: bear.prefab -> bear
vertex normal fixes, collision improvements
WTP Scene dressing update
Building Structure - Sewage tanks models/LODs/COLs/Prefab
WTP scene updates
Trainyard building LOD wrong material fix
Tweaked water / landmass ratio
Starting values for stats set in OptionsManager are now correctly set for player's tribe
Made everything use the new get methods and properties associated with stats
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updates to vm source files
latest art changes to human deer bear and some huts
added sloth
Updated paint mode scene lighting