193,473 Commits over 4,079 Days - 1.98cph!
FOR FUCK SAKE bouncer prefab/model, remade the rig
plaster rendered brick walls variations prefabs
powerplant dressing update
Added skin variation lookup
Flipped selection colours
concrete piles models, LODs, COLs, ready to place prefabs, textures
powerplant dressing update
Moving combat abilitty files
-Camera: when zooming in the the cameratarget shifts down the selfie stick (ie. reduces the change of you flying around with the camera feeling a bit too fps-y)
-Unit+Combat: pedantically made sure that more than 1 target can be removed at once
Removed hand popping into view on all hatchet vms
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FOR FUCK SAKE burner prefab
FOR FUCK SAKE burner rig/skin/controller
!A burner hit/shoot animation
Player settings and default cursor
Matched old playermodel prefab settings. Fixed some negatively scaled bones.
Added feedback / website buttons
reactive target fbx, lods and materials
latest because I couldnt work out how to get on with shelve when I changed data after shelving
human female items and extra bones to change proportions
Switched court select to use uGUI
Added background texture for blog render videos
brick piles and coal piles models, LODs, COLs, ready to place prefabs, textures
powerplant dressing update
item mat refactor wip
clutter moved from biometest to graybox
reduced the amount of wrist deformation when the flamethrower reloads
CombatAbilityParameters tweak
Combat ability tweak stuff
Ported over fix for AO overdarkening screen top
Fixed AO overdarkening screen top
flamethrower viewmodel prefabs / sounds / special fx
Fixed 8 splat null refs; Removed heap alloc in AO; updated AM
Automated Linux DS Build #195
Updated character select to use new input
Fire Threat must use an Add Stat Modifier for the modifier to apply (bug in Percentage Stat Modifier handling?)
Standard terrain and terrain-blend support for 8 splats
Automated Windows Build #195
Automated Linux Build #195
SoundFade tweaks for andre
Bail early when trying to StartSound on an AmbienceEmitter that's not active in the heirarchy
Fix bounds check in SetBoneMatrix/GetBoneMatrix methods
ConVars created with CreateConVar()/CreateClientConVar() now have their default value set
Fixed memory leak in Lua-created ConVars
VicinityEffect tweaks
Fixed StatCollection.AddStatMinipulator always outing a null stat modifier