224,813 Commits over 3,714 Days - 2.52cph!
reduced max aimcone on LR300 and mp5 by 90%
added learnable recoil patterns to lr300 and mp5
All up and running. Can now test and improve properly.
still more WIP loadout UI
some ai tweaks, loot spawns a little more controlled, new module
Actually delete saves for new versions
Added a 1 seccond wait to the construct interaction
Fixed missing rb on human male view prefab
UnitViewUtility ensures prefabs have a Rigidbody
EntityViewUtility.MakePrefab ensures that the TEntityView component is enabled
AddImpulseAtLocation works for articulated entities. Fixed IsSimulatingPhysics not working for skeletal meshes
Instantiate ore hotspot flare as effect
Only add ore hotspot flare when close (eliminates update overhead in the distance)
Enabled entity pooling on ore hotspots
Enabled effect pooling on ore hotspot flare
Fixed EntityViewUtility.SetupCollider not parenting box collider to the prefab
World views assigned for all clothing items which have them
Fixed world view prefab creation not nuking src
Generated human male clothing world prefabs
Code generator now takes a .dll as input.
put world items in human fbx
Added workshop canvas / mode
Various PlayerController cleanup, fixed a couple of issues causing duplicated or bogus commands
UnitViewUtility creates _world prefab from clothing objects
KnowledgeOverlayLabel cleanup
Tidying the generation project up a lot
Improved LOD distances in rocket factory interiors.
Fixed map showing when playing demo
Fixed skin errors when playing demo
Reverted AttachmentPointGroup cache array removal, but re-create array on demand in the editor if the size differs from the enum flags length (ew)
Disable OnlineSubsystemSteam
Refactored away the AttachmentPointGroup other occupied points array, allows for editing data at runtime
Removed OnStatsRefreshed debug info
Reset game tips on connect
reset achievement hud on server connect
Updated renderer native library (Linux & OSX)
fixed unit spawning pxc anim